Roleplaying Races 15: Orang-Pendak
(art by young920 on DeviantArt)
And so we come to the final entry of the week, and it’s a First Edition ancestry that… well, I kinda thought was lame when I first saw it.
I don’t think I can be blamed though. After all, the orang-pendak are a species of sapient primates (already done with the vanara) that are based in part on folklore of ape-people living in the forest (also vanara) that are only really set apart by their small size with surprising strength and their unique aversion to riding on mounts or in vehicles. With only that bestiary entry to go off of, it’s easy to see why they’d be another bestiary-orphan ancestry.
But is there more to them? Certainly!
In the real world, orang-pendek (so glad to have validation that spelling it with an ‘e’ is ok) are beings from Indonesian folklore, specifically Sumatran, where the people have stories of the “short people of the forest”, which were similar to the orangutan, but different, more human-like. Certain accounts from islanders claim they are smart enough to use tools and could sometimes be territorial and violent.
Now, regardless of whether these tales are true or merely folklore based on misinterpreted sightings of orangutans or insular forest-dwelling societies, but the nature of the story has naturally attracted the attention of both legitimate biologists and cryptozoologists alike.
In any case, the Pathfinder version does not list a specific nation in the bestiary entry, but it can be assumed that they are from parts of Tian Xia. Additionally, they are described as a distant relation to sasquatches, and are just as shy and insular.
The orang-pendak are small humanoid apes covered in shaggy fur that ranges from brown to a rusty red-orange. As such, it’s easy to see how they could be mistaken for orangutans or gibbons from a distance. However, their proportions are more akin to a human’s or halflings, albeit with a hunched posture.
They are also semi-nomadic gatherers that only really hunt to round out their diet with protein, and spend most of the time subsisting on the world around them before moving on in order to minimize their impact on their surroundings. Beyond this, they are a close-knit people that are shy and distrustful of outsiders.
Surprisingly strong for their size, orang-pendaks are also empathetic and wise, but their lack of formal education hampers them somewhat.
Familiar as they are with forest terrain, they are adept at climbing and hiding within the foliage.
They also possess excellent night vision.
Orang-pendaks however, become easily unnerved and motion sick when being moved by forces other than their own autonomy, making riding mounts or in vehicles difficult and outright undesirable for them.
Their kinship with the other apes they share their territory with makes it easy for them to get along with other primates.
Their surprising upper body strength also makes them shockingly adept at destroying objects as well.
It’s nice to see a small ancestry that not only doesn’t have a strength penalty, but has a strength bonus, making those small barbarian or fighter builds much more viable. Their wisdom also lends itself well to rangers and druids, or even clerics. On the other hand, however, that intelligence penalty does make arcane magic builds somewhat limited, but the real kicker is their Own Two Feet weakness, which basically makes classes and archetypes with mounts, such as cavalier or samurai, difficult to play without using archetypes that remove and replace the mount with something more useful, to say nothing of the difficulties of overland travel in adventures where mounts or vehicles would be the superior way to travel. Like all weaknesses, however, they can be surmounted.
That does it for this week, and I hope you enjoyed it. This is the second to last time we’ll be able to do this for first edition ancestries, but fret not, I already have plans to continue into 2nd Edition, not to mention continuing to look at species from Starfinder!















