SIM: Opening Scene (A step by step process)
((First: Write a script.))
Establishing shot: Sharp, slatted blinds are drawn together, so only the faintest shards of morning’s light slide between them in watery, golden swathes.
Cut to a CU shot: luminous, integrated wall clock that displays the time. A blinking icon makes us aware that the 'Snooze' function has been used twice already: This is the third attempt to rouse the negligent clock owner.
8:59 AM, Fri, 13/09/2030.
A digit flickers and rolls over into a fit of irritating beeping when a new time displays itself.
9:00 AM, Fri, 13/09/2030.
The Camera retreats into a gradual pull, and the mass beside this annoying device stirs from beneath floral sheets.
Pull halt: A mass of black curls emerges, tangled from tossing and turning: their owner bashes at the wall clumsily, and then bumps her head on the ceiling that seems far too low, still addled by sleep and her efforts are punctuated with a fractious groan.
Simone: Stupid... Bloody-
Eventually, a correct button is pressed and the girl flops back on to her front momentarily with relief. The unruly locks have prevented the revelation of her face as of yet.
CU: She finally pulls away this thick curtain to unveil a freckled face. She is average as people go. Not especially breath taking, of average weight and height. Her skin is a bit pale, possibly from not getting enough sun, and her eyes are dark, both in the iris and underneath the bottom lid.
This girl is Simone Sherman.
Sleep deprivation is evident as she yawns in the most unflattering way, and scrubs the back of her head. She is dishevelled, as one would expect, and stretches her arm above her head with a sickening 'pop'.
Her posture releases its tension and drops, narrow shoulders round and her face falls into a slack jawed state reminiscent of a zombie. She is certainly not a morning person.
Simone: *Groans* ...Fuuh. What even is the ti-
MS: Cut to her face. Only then does she turn to the clock. She freezes. A pregnant pause.
She is two hours late. For what exactly, we do not yet know.
There is a mad scramble as Simone throws back her blanket. Her pyjamas are pink,with polka dots, and a rabbit motif on her breast pocket. Her bed socks are loudly patterned and mismatched.
It is safe to say that she has no concerns about anyone seeing her in this state each morning.
Cut to the bed's foot: Simone slings herself down the ladder of what seems to be an elevated bed.
Simone: Damn, where the hell did I-?
She hits the carpet: The furniture in general seems very functional, but still a little odd, as if the entire space has been made from torn segments of an 'Ikea' Catalogue. It is a student room, small, boxy, and utterly ordinary for its contemporary time... Apart from the presence of an odd, scarlet accented chair of some sort.
CU: A pair of glasses are held aloft, although this is a loose interpretation of what exactly they are. They have a top rim, but are otherwise glass, and refract the subdued light.
The camera pans as they slip over her nose... And apparently, that's all it takes to get ready for her work day. Pyjamas and disparate socks are left unchanged. Tangles untended, Simone slings herself into this strange cream and scarlet leather recliner.
CU: Her arm slips through a canister shaped shelf at her right.
Full body shot: She melds against the curve of the chair, and her eyes slide shut behind the visor glasses she now wears.
CU: Her breath is let out, n she seems to succumb to sleep once more, only with her lids fluttering a little, as if in REM. Her mouth is slack.
She utters a single code.
Zoom: Into the eyelashes, until the screen is black. A loading screen fades in, an icon comprised of circles that appear in succession as validation for Log In is under way.
The icon disappears, and we slowly fad into a hazy bokeh.
Wide shot: A tiny figure is dimly silhouetted by these faded lights that shimmer and flicker in and out of existence. We can see it is female, with extremely long hair and a costume that accents the stark shape of her body against the haze.
She falls as if in slow motion, perhaps with the drag that one would experience sinking through water: Safe, controlled, and perhaps a touch ethereal.
CU: A cut to a device that looks like a set of ornate headphones.
Overhead mid shot: of the figure descending to a set of what look to be pillars of light rising from this dark space, limning the figure in a blaze that accents the colour of that improbable ponytail that flickers like a flame behind her.
Wide shot: The pillars rise from the bottom, supported on a glassy platform.
Stairs rise to meet a waiting foot, equally glassy and mildly luminescent, lit from within.
They bob under the weight with a sound akin to the basso amplified pop of a bubble. It reverberates, and the pillars glow in response, coming out of 'sleep' mode.
“Sim” doesn't waste time descenting these stairs conventionally: Gravity is optional here, after all. Instead, the pushes off and skips six or seven at a time.
SIM: Open server selection.
(Her voice is quiet, focussed, but it's as if there are holes in it. Hollow would be an apt synonym, and rattling around inside a tin can as the buffer finally catches up with the rest of the program.)
Mid overhead: All at once, as Sim finally reaches the centre tower, three large windows open up in the midst of countless others that flicker into life.
Switch angle: We are now behind of Sim as she accesses a holographic console with a wave of her hand. The images glow, and depict some one of Simone's digital personas:
A super deformed semi caricature flanks the green tower.
A delicately featured Male elf flanks the purple tower.
A grey, featureless form sits ominously atop the watery yellow tower.
Switch, over head: We return to Sim, visually wedged between two of these towers. She stands before an orange pillar, riddled with light, making her hair blaze around the edges.
X: > Users > SISH> Start SIMMY.exe
A wash of green light, and the woman is temporarily lost to cyber space in another of her countless guises.
Establishing shot: Sharp, slatted blinds are drawn together, so only the faintest shards of morning’s light slide between them in watery, golden swathes.
Cut to a CU shot: luminous, integrated wall clock that displays the time. A blinking icon makes us aware that the 'Snooze' function has been used twice already: This is the third attempt to rouse the negligent clock owner.
8:59 AM, Fri, 13/09/2030.
A digit flickers and rolls over into a fit of irritating beeping when a new time displays itself.
9:00 AM, Fri, 13/09/2030.
The Camera retreats into a gradual pull, and the mass beside this annoying device stirs from beneath floral sheets.
Pull halt: A mass of black curls emerges, tangled from tossing and turning: their owner bashes at the wall clumsily, and then bumps her head on the ceiling that seems far too low, still addled by sleep and her efforts are punctuated with a fractious groan.
Simone: Stupid... Bloody-
Eventually, a correct button is pressed and the girl flops back on to her front momentarily with relief. The unruly locks have prevented the revelation of her face as of yet.
CU: She finally pulls away this thick curtain to unveil a freckled face. She is average as people go. Not especially breath taking, of average weight and height. Her skin is a bit pale, possibly from not getting enough sun, and her eyes are dark, both in the iris and underneath the bottom lid.
This girl is Simone Sherman.
Sleep deprivation is evident as she yawns in the most unflattering way, and scrubs the back of her head. She is dishevelled, as one would expect, and stretches her arm above her head with a sickening 'pop'.
Her posture releases its tension and drops, narrow shoulders round and her face falls into a slack jawed state reminiscent of a zombie. She is certainly not a morning person.
Simone: *Groans* ...Fuuh. What even is the ti-
MS: Cut to her face. Only then does she turn to the clock. She freezes. A pregnant pause.
She is two hours late. For what exactly, we do not yet know.
There is a mad scramble as Simone throws back her blanket. Her pyjamas are pink,with polka dots, and a rabbit motif on her breast pocket. Her bed socks are loudly patterned and mismatched.
It is safe to say that she has no concerns about anyone seeing her in this state each morning.
Cut to the bed's foot: Simone slings herself down the ladder of what seems to be an elevated bed.
Simone: Damn, where the hell did I-?
She hits the carpet: The furniture in general seems very functional, but still a little odd, as if the entire space has been made from torn segments of an 'Ikea' Catalogue. It is a student room, small, boxy, and utterly ordinary for its contemporary time... Apart from the presence of an odd, scarlet accented chair of some sort.
CU: A pair of glasses are held aloft, although this is a loose interpretation of what exactly they are. They have a top rim, but are otherwise glass, and refract the subdued light.
The camera pans as they slip over her nose... And apparently, that's all it takes to get ready for her work day. Pyjamas and disparate socks are left unchanged. Tangles untended, Simone slings herself into this strange cream and scarlet leather recliner.
CU: Her arm slips through a canister shaped shelf at her right.
Full body shot: She melds against the curve of the chair, and her eyes slide shut behind the visor glasses she now wears.
CU: Her breath is let out, n she seems to succumb to sleep once more, only with her lids fluttering a little, as if in REM. Her mouth is slack.
She utters a single code.
Zoom: Into the eyelashes, until the screen is black. A loading screen fades in, an icon comprised of circles that appear in succession as validation for Log In is under way.
The icon disappears, and we slowly fad into a hazy bokeh.
Wide shot: A tiny figure is dimly silhouetted by these faded lights that shimmer and flicker in and out of existence. We can see it is female, with extremely long hair and a costume that accents the stark shape of her body against the haze.
She falls as if in slow motion, perhaps with the drag that one would experience sinking through water: Safe, controlled, and perhaps a touch ethereal.
CU: A cut to a device that looks like a set of ornate headphones.
Overhead mid shot: of the figure descending to a set of what look to be pillars of light rising from this dark space, limning the figure in a blaze that accents the colour of that improbable ponytail that flickers like a flame behind her.
Wide shot: The pillars rise from the bottom, supported on a glassy platform.
Stairs rise to meet a waiting foot, equally glassy and mildly luminescent, lit from within.
They bob under the weight with a sound akin to the basso amplified pop of a bubble. It reverberates, and the pillars glow in response, coming out of 'sleep' mode.
“Sim” doesn't waste time descenting these stairs conventionally: Gravity is optional here, after all. Instead, the pushes off and skips six or seven at a time.
SIM: Open server selection.
(Her voice is quiet, focussed, but it's as if there are holes in it. Hollow would be an apt synonym, and rattling around inside a tin can as the buffer finally catches up with the rest of the program.)
Mid overhead: All at once, as Sim finally reaches the centre tower, three large windows open up in the midst of countless others that flicker into life.
Switch angle: We are now behind of Sim as she accesses a holographic console with a wave of her hand. The images glow, and depict some one of Simone's digital personas:
A super deformed semi caricature flanks the green tower.
A delicately featured Male elf flanks the purple tower.
A grey, featureless form sits ominously atop the watery yellow tower.
Switch, over head: We return to Sim, visually wedged between two of these towers. She stands before an orange pillar, riddled with light, making her hair blaze around the edges.
X: > Users > SISH> Start SIMMY.exe
A wash of green light, and the woman is temporarily lost to cyber space in another of her countless guises.
((Secondly: Thumbnail a story board.))
((Thirdly: create an animatic from said storyboard. Provide light and colour direction if necessary.))