happy new year 😌🍾

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happy new year 😌🍾
google why is everything making me feel like this today
tempted to make. myself a strawpagee....
i'm gonna do that afterschool, mark my words
So the story so far
-Foreign conflict somewhat engaged (museum event went to shit "night at the museum scenario applied to a museum heist, foreign diplomats are the sole survivors)
-vampire made flesh from wax statue in the museum fiasco is roaming about
-moon hag engaged (cursed a character).
-reoccuring rival crew "moon bandits" of 3 random were-people and a skilled boss: slaughtered upon first encounter.
-cult of 1 dead illithid's thralls thwarted (1 worm in a child somewhere, I don't think they care though)
-hint to dragon cursed gorgons making crystal statues has been laid
-secret society of magicians hiding in a dwarven bar grazed upon
To do:
-Tie Inquisition threat to family of a player
-Introduce secret society properly through said inquisitors's body guards.
-hint at a scientist colleague of a player's master interested in vampires that went missing
-Introduce "spirit of the dead sea" an archfey of fossilized life form (sees through amonites, pacts through opalised remains)
-pit them against the main Thieve's Guild (through abduction plot hook or a mission to cross them)
-hint that one of the family members is a tinkerer then that such skill is sought after by a specific noble family
-have a second heist for a compromising papper (no rival crew this time, I learn from my mistake) on their guild's leader and an other hinting at conflict between two of the 7 ruling entities of the town
-the 1st papper denounces a family has being lead by a half-breed gorgon , 4 families as aware of the fact, one of which is designated as responsible for her being raised by cousins fittingly and assessing her suitability as head of the house comes the age of 13 and end of her tutelage at age 18. All sworn to never move to profit on the passing of the lord father and absolute secrecy. Existence of such paper suggests someone spilled the beans.
-have leader of guild state that promises between the 7 families are tied by fae like pact through a device the church lent in exchange for the city outlawing any other cult
-intel requested by the family overseeing population control (police), not a part of the
-intel given by the one responsible for border defense and mine security, the consequence was the death of every male family member, didn't catch hold on the head of it who was turned vampire by his second wife but took his heir from a first marriage (news kept secret, investigation will have to turn concrete through extended family and such)
-the Intel dealer handling this will be turned to lapis statue if he survives the heist (my players are messy)
-Condition of the trade might be to stop looking into any missing person reports (as the vampires have an out of town manor where they exfiltrate people for experiments on bringing the child back)
-hint through the spirit of dead sea that the town's mine has a secret depth
-within, a three faction conflict between duregares, renegade illithid dwarves+gnomes group (smaller folks keep their brain but still need brain to feed), illithids turning their "cattle" gnomes into agents under threat of family slaughter and their defective elder brain going bonkers makes it so that the whole cave network is a Bermuda triangle [maybe they're an experimental facility in wich they tried to ceromorphosise a wyrm and it went bonkers, tried to rip the brain apart, IT attempted to meld the beast into himself and now the hive mine has a screaming beast in it]
-after the second heist have the characters leave town, one's mob boss uncle wants them to investigate the provenance of the stone that made the museum come to life (swamps),
-their guild leader wants them to investigate the cousin of the half-gorgon's who is requesting resources to a small mining village in their estate, the baron of said town not reporting to the family head makes the situation ever shiftyer
-in the swamps a hah would inteine them in rescuing a lil girl, giving her to a group of dragonslayers and helping those guys take down a wounded dragon
-the dragon slayers tell them of a city where reoccurring odd events have lead them to request aid they cannot send.
-9/10th deserted city of coral nested in mountain/sea contact creek where sea elves have settled, thing is the higher levels of this stairs like layout might be connected to caves (underdark), the threat is a lesser illithid that is eating people
-he is from a colony that is surrounded by a sentient reptile monster's city (gorgons), giants and a terrifying beast that preys on them. His whole crew was decimated except for him. He asks for his brain to be taken back down. He gives them a vision of the beast and they can see its eggs are similar to the museum stone.
-returning to the swamp the hag awaits them she would have them settle a dispute between her favored villagers (refugee monstrous fish people who see her as a wrathful goddess) and some troublemakers (a well settled village of humans and gnomes) gives them a cool magic staff (with an effigy of the goddess she aspires to be so she can profit on the good deed).
-taking the refugees to the almost empty city takes a journey of "downtime" rolls I'd be excited about but I think they'll just slaughter whichever faction they fail a seduction roll on
°way later the mob boss uncle wants them to shake on a deal abroad (and asks the rogue to murder his sister in law there so he can inherit her family's cash),-that's the mother of the dwarf the nephew of the mob boss was wedded to, which lead him to run away, connect with his estranged uncle. Then he saw her again in the museum (but as part of the moon bandits, and he killed her and her whole team as she tried to run away)
°in the mining village a barbarian as sequestered his mermaid wife to charm goblin into mining his mine , the whole town went out of a job, there is just 2 families there. The orphans of miners were left to fend for themselves and are now successful teenage bandits;
The cousin of the half-gorgon family leader is requesting guards to slaughter the bandits so he can keep trading the local rare ore for his own personal gain, the local baron died, his son came back from studying magic abroad with his best friend and started experimented a path to bettering humanity by grafting magic mushrooms on goblins, he cacktailed himself the ultimate immortality mushroom juice and bursted in a seven color mess of mycelium.
His best friend, a rune mage, has been continueing the research aspect of "how to make the grafting broadly spread" and on a way to bring back his friend's mine to his decayed shroom fest of a body. He broke his own mind experimenting with the "mind rune"
Left alone he will turn the village into myconoids through tampering with the water supply. Interrupted he will rush his plan and stick a deffective rune crown on his buddy. Making the castle turn into a giant of stone held by mycelium, vulnerable to magical temperence, the elemental aspect of rock will make it an avatar and the moving castle will rise as the first stone titan since their felling 2 centuries ago. Killing the mage and fixing the crown will bring his ghost about he'll ask to be put down. Sparing the mage and fixing the crown will bring about a benevolent mushroom lych that will start a myconoid settlement far from civilisation.
The giants in the north are being slaughtered by 4 endgame paladins,
The town's hag is plotting to rob her mother of her power (a bheur hag turned Archfey of frost and famine, that imbued herself within the divine aspect of the moon that was corrupted down to a staff)
The swamp hag gave big stockholm syndrom to the girl, dragon hunters have the habit to bind teenagers and their "disfunctionnal minds" to nearby dragon eggs through a soul curse to weaken dragons with said character flaws. Making the kid an immortal with sorcerer inclination. She had pitied a black dragon against her nesting neighbor mercury dragon and robbed him of his egg. She wants the beast to burst out loyal and tameable.A liquid familiar, That way she will bring back the divine manifestation of magic through its corrupted form of a cauldron. She aspires to get the cauldron, staff and pact (divine manifestation of guidance corrupted into a pact "five fingers" of a dead hag turned Archfevil. Each finger offers the use of a "finger of death" spell. Turning one of your fingers into a black gnarly appendix. Doing it five times causes the hand to spread, turning you into a vessel for her body. Collecting the five original fingers is Myurn's plan.) she was also cursed by a parasite curse of barnacles that dig in her flesh for every lie she says. So she is on a virtuous journey to rid herself of this curse, gathering artifacts to embody the goddess she and other hags corrupted then devoured, through the players ,clear the name of said goddess and through curing her curse she hopes to cure the artifacts and as she was robbing the goddess name she hopes to robb her of her old divine attributes too.
The clergy prays to 3 archfeys who seek for humanity to stagnate, this why magic is outlawed.
Titania driven mad by her husband's death at the hand of powerful mages during the age of hubris has devoured the "divine" beast that was birthed from his crown (a deer) bc he refused her authority and that triggered her abandonment issues, leading all other non compliants Beasts to escape into the mortal realm. She has tasked a few to bring the others back. (That's what is feeding on the illithids up north, and why the egga it spits as poop as reality bending properties from illithids and such mad life {granting} properties from archfey upbringing) all her subjects fear being cannibalized by the queen. Her new husband a frost knight embodies winter and seals the border to the mortal realm (he drives his ice through the prayers of mortals but was originally a crocus dryad, originaly doomed to such short life she climbed the ladder for the power to remain alive. The third Maev, replaces Puck, she too is younger than the age of hubris, is the goddess of autumn death and blood. She is half seelie/unseelie and thus wields great power despite not being affiliated to any court. Her dominion and access to the mana well is often contested. She lives in a realm of blossoming flesh lays in a pool of blood down a shaft that connects both shadowfell and fey realm. The shaft is the manifestation of her heart being ripped by a foreign body entering the realms from the astral sea, it ripped a fragment of her domain and coalesced within the material plane as an object. She dumps the faith of mortals down that hole in hope to fill it and be one again.
A dragon king that mastered transmutation magick is sending animated gem people to search for treasures on the continent.
An aspiring Dragon Queen, a frost dragon litch has infiltrated the dwarven capital and has cursed them with mad greed as their bank is now her dead-dragon cursed hoard. So she puppets them into instigating a trans continental war between Mageocratic Conclave and Blessed Empire. In the city an order has risen, able to drive the curse through their body as a power source. Dwarves with draconic (ice) sub classes. She wants to bring the mages to their knees so she can trade her protection against them perfecting her litchdom.
A clan of roaming illithids has taken over a tribe of flesh-weavers (blood mages obsessed with grafting monster attributes and making living artifacts) they took over an elder dragon who is growing weak to elemental tainting (almost an avatar of the clouds) digging through his flesh, shaping it into a home and meditating around it's brain to preserve control over it and thwart the elemental contagion. They are growing fond of magic and made a pool of worms within the beast's brain... But no elder brain ... Oddly enough). The dragon roams a giant rift filled with clouds, consuming wyverns, stones, eagles and ships.
The north west of the empire has clans of woodelf who were driven out of the mining town, and Goliath living in hills and sea border that's kinda Scotland like. A perpetual storm has started there and losses of human and material are tremendous. A local hag "Marigold", has offered the Goliath main tribe salvation in the form of a wedding to a bourgeois family affiliated to one of the territories under 7Chateaux's control. Would be terrible if the wedding went to shit and both families alliances lead to a war between the empire and 7chateaux, the first feeds the second but the second supplies the empires limitless weaponry and ore. In the convoy, a wood elf maid pauses as the clan princess, who in turn pauses as a bodyguard (they are lovers) the hag will put you on this crossed lover aspect of things to distract you from her attempt to make you the catalyst to poisoning everyone at the wedding.
Marigold hope to ascend as a night hag by poisoning everyone through the hell-bees she lent the bourgeois's family generations ago, their honey was spicy and abundant making their wealth, but cursing any plant ever pollinated by them, a command word in giant, the original name of that clan, would turn any plant harvested into potent maddening poison. She wants to feed into this transformation the suffering of an entire half of the continent and embody war. Then she wants to profit from the subsequent famine to turn into a Bheur hag (giant like). She'll put you on a quest to subdue an insectoid Fey Beast so she can drive a plague across the continent and cycle back to a green hag. She wants to be accepted into the Feywild by driving apocalypse upon mortals. and - if you had learned of the 3 artefacts of hag godhood, she'll have you kill her kin and as she summons Titania to parley entree into the Feywild, she'll dump within her 5 fingers of death into the Queen , using her own power to suppress the Archdevil hag (if she succeeds in killing titania, she ascends as a god of death) if she fails, you now fight an Archdevil and her minions alongside a fairly hurt Fairy Queen.
Revealing the fey nature of his gods to an endgame paladin convincingly will turn him into a deer-like monstrosity as 17th level oath of the green makes the paladin take physical feature from his fae liege. They will be hunted by the other 3 (including the 4t, a pact breaker)
Puck was banished to the mortal realm, he is patron to a traumatized druid that protects the savage woods. She is scar tissues wrapped in a festering flesh smell and wolf scent. She inhabits the lair of a green dragon she mangled. She puts you on the lead to the castle and mushroom quest since she was the one to reveal to the mage his magic affinity, guilt prevents her from stopping him herself. She'll thank you with a "wand of a kind", dip it in anything's blood and gain its racial properties (only one race at a time) it's got goblin as she tosses it.
The vampires of 7chateaux turned a scientist and put him in charge of resurrecting their son, he keeps failing but his experiments lead him to give his bodyguard, beholder like anti magic eye, and ropper constitution.
In normal form he can use a reaction to vampirise a spell from someone he can see (explodes 1D10 thunder/heals 1D10 per levels of spell) if he heals more than he exploded that drives him to a ropper form where is eye is that of a beholder and his bite steals life and being caught steals 1D4s of HP. He is only is in this form for the amount of levels in the triggering spell. Alongside you could be 1 lessened beholder with a single desitegrate beam.
A city in the wild forest was turned into a mess of living thorns due to a desperate man repeatedly desecrating the druid cemetery for a hag.
Same hag is now plotting to use a neighboring town's old pact to make an undead dragonkin fey.
hi
should probably start posting soon lmao