Class Feature Friday: Fate Patron/Spinner of Threads Patron (Pathfinder 2nd Edition Witch Patron and Remastered Version)
(art by Asfodelo on DeviantArt)
Today we have another First on the blog, this one being a case where a class feature got renamed and altered slightly with the Pathfinder 2E Remaster that has now come out. With that in mind I’ll probably do a special at some point featuring any changes that came to 2E features that have notable changes which I’ve already covered.
In any case, today we’re looking at another witch patron, namely those that govern fate, though they are also known as Spinners of Fate in the remaster.
Fate is a fickle thing, and one that is utterly unknowable for most mortals aside from a few glimpses here and there and educated guesses.
It’s only natural, then, that there would be those who seek knowledge of the future and that which is beyond the mortal ken, either for oneself or to help others either achieve their destiny or avoid it (or at least mitigate the worst of a dark fate).
And so, some witches seek out, or are contacted by patrons of fate. Such beings might be beings known for their power over prophecy, such as norns, or they might be minor divinities or the servants of higher divinities that govern fate and prophecy, such as Pharasma, Grandmother Spider, Shyka the Many, Madgh, and so on.
Such witches might be fortune-tellers using their power to ply their trade, or they might seek to be advisors of powerful leaders of allies, or venture off on their own in search of their own destiny!
As one might expect, these witches and their patrons favor the divination side of things, gathering information as well as those lovely luck buffs and even unluck debuffs on enemies, so they certainly have a lot of potential to fulfill their destinies.
Naturally, their focus on the secrets of fate and fortune means that these patrons offer magic of the occult discipline, which does offer a lot of divination magic and fortune effects.
The basic hex taught by these patrons allows the mage to subtly nudge fate, turning a failure on the edge of a knife into a success.
Their other spell in their baseline arsenal lets them see into the immediate future and strike true against foes.
The Revised version of the patron also grants an additional ability as the familiar itself gains an auspicious mark which either looks lucky or like an ill omen depending on the situation, bolstering allies when you cast helpful hexes, or making foes more vulnerable to your hostile hexes.
The following witch feats could prove useful to a fate witch: Cackle, Counterspell, Basic Lesson (Lesson of Calamity), Chaotic Spell, Spirit Familiar, Major Lesson (Renewal), Familiar’s Eyes, Siphon Power, and Patron’s Truth, though obviously, others might appeal to you.
Like all patron, this option is fairly basic, relying on you to fill out the rest to fit the theme or diverge from it. However, this theme is great for those that seek to debuff the heck out of foes with misfortune effects and buff themselves and allies with fortune.
I’ve mentioned this a lot before, but how your character views the concepts of fate and fortune go a long way towards describing their relationship with their patron and how they view the world. Do they believe everything is ordained and seeing the future only helps one achieve it, or do they believe things can be changed?
It’s easy to assume an ifrit kobold would be some sort of pyromancer, but Pikan instead uses his understanding of flame as a focus for divination magics, under the tutelage of a spirit he calls the Branching Candle. He doesn’t, however, speak of how he forged a pact with such a being.
Recent reports speak of a group of warriors that adorn their armor in bones and waylay travelers through the valley. Further investigation reveals that they revere death and severed threads of fate, and that their leader is some sort of witch that delights in ruining the destinies of others through death and destitution.
Balan has always been lucky, and has become something of a living good luck charm for the caravan he calls home. However, it seems that something has taken notice of him, as a strange owl has been following their wagons and staring at him at night, whispering an offer for great magic, but does the patron this familiar represents wish to cultivate his gifts, or exploit them?










