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Fusions have been wreaking havoc on the game for over 2 years and rituals, synchros and xyz are allowed to get broken decks and support. But giving solfacords effects stronger than a weaker ghost ogre and making 1 card get banished when it leaves the field would destroy YGO. yeah ok. Im focusing on that deck because its offensive how garbage they are and it simply can't be anything but pure malice and contempt towards pends to print such offensively bad cards in 2022.
Fusion, Xyz, Ritual and Synchro didn't have an entire new mechanic and rule set invented to mitigate their mechanics from crashing the game with no survival.
A new rule set that was so effective at throttling it nearly killed the franchise a second time to the point LINK VRAINS Pack had to be made as a panic button to protect the game from dying from Links which were made to protect the game from Pendulum.
Pendulum is probably the biggest mistake Yu-Gi-Oh!'s ever made in terms of game design and remains a metastasized tumor.
(I'm also pretty sure Tearlaments is as bullshit as it is because it and Spright were intended for a Worlds that didn't happen, and might be the card game version of a controlled wildfire to justify a new rules set in April.)
So yes.
It has to be garbage.
Pendulum is Pendulum and what Pendulum does makes it much more difficult to shoot and put down than Fusion, Xyz, Synchro or Ritual strategies.
Those can be dealt with by clipping branches.
Pendulum has to be dealt with by burning down the whole damn tree.
Imagine still being scared of the mechanic that can't do anything if they don't go first and open enough monsters to get any value out of their gimmick, and still get destroyed by half of the staple cards in 2022 YGO. Every pend theme in the game right now is critically undersupported which necessitates mixing in the first place but they'd rather print more undersupported unplayable pend themes and ban everything even slightly good. Konami flat-out hates pends It's very clear.
Yes, because along with ARC-V, it nearly crashed the franchise and killed it.
It has to be bad now to protect the rest of the game from it.
How many times do I need to keep saying this?
"Mixing them the way they're able to be mixed is the problem but it's also the only way consumers will accept or swallow more Pendulum support." How about printing actual decent pend themes and give them appropriate restrictions and then people will buy them? Did they really expect anybody to want to buy a deck like soflas that would have been unplayable garbage even 7 years ago? Even if you can mix them with other stuff there's no reason to because they do nothing.
They tried that with Zefra. YGO players still found a way to blend it with Pendulum Good Stuff.
There's no winning with Pendulum.
It's fundamentally a degenerate mechanic and all future cards need to be essentially clumsy moeblobs that trip over their own feet in terms of design for its own safety and to protect the rest of the game from it.
"I’m pretty sure Solfa and Vaylantz and Mythical Beast were all designed with the expectation you’d blend them with other Pendulums." So is mixing them the problem or not? Are we supposed to mix Pends together or not? They make new Pends expecting us to mix them to be playable but when we do it's a problem? Sounds like Konami do hate pends then if everything they do is wrong. BTW vaylantz are extremely xenophobic and they still suck.
Mixing them the way they're able to be mixed is the problem but it's also the only way consumers will accept or swallow more Pendulum support.
It's a very damned-if-you-do-damned-if-you-don't situation.
Pendulums are basically a bleed mix of Performapal, Magician, Odd-Eyes, Zefra, Mythical Beasts, Solfachord, etc.
Hate feels like an extreme concept, but it's basically a huge design stain they're stuck with and can't terribly fix due to the inherent in-built principles and problems with the mechanic, the ultimate form of which was hoisted onto them by the editor from Shueisha.
(The recursive immortality which is the mechanic's biggest sin, plus a tendency to not be properly Xenophobic with effects)
But they have to occasionally support the mechanic.
But they can't let it get more actual good support or else we return to Performapal Performage Xyz or Endgame Z-ARC Magician that just endlessly churn and reload resources ad nausem.
The only way to protect the rest of the game from Pendulum's nuclear elephant foot esque problems is to well.
Make everything Pendulum, well, "stunningly mediocre and 6/10, it was okay".
"So it had to get anemic support and be throttled on its infinite resource recursion" they did The second part with MR4 (which was fair) but there's a difference between reigning in the power level cards to make the mechanic fairer and printing some of the worst decks you've ever seen, like how did they expect Mythical Beasts to do anything pure before the Endymion cards came and carried them. And then Soflas and Vaylantz who are unplayable and unsalvageable. What is that if not hate?
Maybe the mechanic shouldn't of been well poisoned by some shitty editor from V Jump with no experience making a card game.
I'm pretty sure Solfa and Vaylantz and Mythical Beast were all designed with the expectation you'd blend them with other Pendulums.
To be honest, I think it's a mechanic that can't be unfucked because it was that utterly screwed-up and deeply flawed as a mechanic, because you can't make the mechanic fairer, every new Pendulum makes Pendulum strong as it swells into a Giga-Chad.
I'd call it playing it fucking cautious to protect the rest of the game from a radioactive Chernobyl site.
Why does Konami hate Pends?
I'm not sure about 'hate', but it's kind of a messy mechanic that's hard to make 'xenophobic' in the same way as Xyz, Synchro or Fusion (worsened by them being your Main Deck). (Or rather Konami failed to xenophobia-fy the Pendulum Themes in the same way as the Extra Deck mechanics)
As a result, you got a super dominant mechanic, that endlessly looped resources in the ARC-V era, with the endless looping apparently being at the request or demand of a Shueisha Editor for V Jump.
And their sheer inability to prevent Mythical Beast, Performapal, Performage, etc. from bleeding into other meant Pendulum became increasingly more and more ridiculous 'Super Good Stuff'.
So you got a Deck you couldn't realistically tear apart that had infinite resource recursion.
So it had to get anemic support and be throttled on its infinite resource recursion.
It's a VERY poorly designed mechanic and this is what we got to try and squirm away from its sheer omnipotence.
Yu-Gi-Oh! might be dead if they didn't.
I don't know if you've answered this before, but what do you think of Pendulums? Confusing? Broken? Fun? Interesting? I used to not know much about them, but my friend showed me the Solfachords the other day. They're so cute! But not very powerful. What kind of support do you think they need to become a strong deck?
I think Pendulums as a premise of two Spells that let you summon an army of monsters was pretty good but I think they severely overcomplicated the mechanic due to input from Shueisha (apparently the immortality gimmick was from a V Jump Editor according to interviews)
I, despite like being one of the primary reporting sources in the English fanbase, could never explain them, despite months of prior notice, to friends who were casuals, until the anime showed them. No matter how many times I spelt out how they worked, their brains slipped off the premise of Pendulum due to the way Scales worked or the "go to the Extra Deck if from the Field unless Xyz" part.
So like the summoning part and the Spell parts I think are good, I think sending them to the Extra Deck and Scales not being the upper and lower most Levels you could do were probably big mistakes.
If memory recalls, I think Solfachord were designed mostly as a "Deck that goes with other Pendulums" sort of Deck? They can't really print more support outside of more Spells and Traps due to the musical range limiting them, or maybe some quirky starter or boss.
But I think you're meant to mix them with another Pendulum Theme(s) you like to stabilize and improve the gameplay flow of Decks with more awkward scales or that need generalized consistency effects.