Omnath, Landslide of Rage
Decklist here.
*EDIT* Link fixed.
Creatures
Instead of focusing on Elemental tribal, I focused on landfall as well as land sacrifice for Titania, Protector of Argoth. However, there are still a decent amount of Elementals that make Omnath happy to have around. Azusa, Lost but Seeking and Oracle of Mul Daya help you accelerate faster than anyone as well allowing you to trigger landfall multiple times. Many of the other creatures either support the ramp plan or the landsac plan.
Enchantments
Aggressive Mining is fantastic with how many lands you can pump out without needing to play lands. Warstorm Surge will just blow people up out of nowhere. Especially with multiple landdrop spells. Symmetrical effects are always welcome in commander games, and Rites of Flourishing is your key to victory. Most people won’t remove that the second it hits the ground, but it’ll help you out more than it’ll help them out. Greater Good is also useful to defend against Aether Snap clearing out your board safely. It also defends against Insurrection effects that will frequently spell your own doom.
Artifacts
Crucible of Worlds works amazingly with your sac lands as well as all of your land sacrificing effects. Arcane Spyglass and Hammer of Purphoros are mainly for landsac, but provide nice bonuses on the side. Strata Scythe is alright because of the large amounts of basics this deck runs.
Planeswalkers
Both Koth of the Hammer and Nissa, Worldwaker make elementals, which makes Omnath happy. They also help ramp Omnath out early, which makes you happy. Xenagos, the Reveler helps with ramp as well as being able to flood the board with lands and creatures should you hit his ultimate.
Instants
Atarka’s Command, Harrow, and Natural Connection are all there for sudden landfall combat tricks should you need them. Setessan Tactics is easy to strive on to your board of elementals, and Unnatural Aggression is good for permanently dealing with a troubling creature.
Sorceries
Collective Voyage and New Frontiers are welcome symmetrical effects, and they’ll usually jump the game forward about 4-7 turns depending on which effect you use and how willing to die your opponents are. Scapeshift is absolutely bonkers with the right setup Warstorm Surge + Titania = instant death for many players. You can also grab Valakut, the Molten Pinnacle in addition to the remainder of your mountains for an immense amount of damage. Scapeshift is my favorite card in this deck.
Lands
Ghost Town and Gruul Turf are the only lands worth mentioning here besides Valakut. They’re both repeatable land drops. When using Gruul Turf in the late game, you want to bounce it with it’s own ability, that way you can reuse it. Ghost Town just needs to be used on an opponents turn.









