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WUBRG Warriors: Omnath
Today, I bring "Omnath, Locus of All".
Omnath is a commander one of my friends played against me before he had to go to the Navy.
This ones for him.
Omnath, Locus of Rage
some new elemental tokens for the booth. Pretty fond of the Omnath one.
Multiple Elements Character Tournament - Round 3 2/12
Cure Miracle/Mirai Asahina - Precure vs Omnath - Magic: the Gathering
Cure Miracle/Mirai Asahina
Omnath
Cure Miracle/Mirai Asahina - Light, Fire, and Water
Omnath - White Mana, Red Mana, Blue Mana, and Green Mana
Propaganda under the cut
My omnath locus of rage deck was the first one I built way back, and now it feels like my clunkiest deck, do you have any recomendations for it. It's landfall with a bit of typal synergies
Clunky, uh? Landfall decks are usually fairly straightforward, since they can go really hard with land ramp and use it to enable everything else, which is hard to interact with. But Omnath IS seven mana.
It's hard to do recommendation on how to unclunkify it without more context. Was it updated since it was first built? Did the decks around it change and it can no longer keep up? Did your taste change? Feel free to leave that in a reblog, either a decklist or just what doesn't feel right.
In the meantime, the recommendations will be pretty generic...
Usually I like to stay budget with these suggestions, but I'd be remiss not to mention a new Elemental that's great at getting a bunch of lands entering at once! Aftermath Analyst is cheaper, both monetarily and manaterily, but not an elemental itself. Generally speaking, WotC has been exploring that space of reanimating a bunch of lands at once more lately, and it can be very powerful to ramp ahead a ton and get a lot of landfall triggers all at once. Of note, it's even better if your deck has lands that put themselves in the graveyard, typically fetchlands and such, so if you include these, might want to look at your manabase. Even budget fetchlands work with those though, terramorphic expanses and such, even if the "real" fetches will be a bit better. Though New Capenna fetchlands will be as good as "real" ones here, since they ignore the whole "tapped" bit anyway. These are all good to have in a landfall deck anyway because they can double trigger landfall, so wouldn't be surprised if you already had a bunch.
I tend to like these kinda creatures that can get you lands every turn by attacking. They all have their quirks, and they can be a bit more fragile and slower than the traditional ramp spells, but they're a presence on board and they can snowball much more... If your playgroup isn't too heavy on board wipes.
Spelunking is a recent addition to lands decks that does a LOT of heavy lifting (ignore the Cave text). It replaces itself, can ramp too, and turns all your ramping and fetching for the rest of the game into untapped ramping and fetching, which is pretty huge, essentially discounting all those spells or generating extra mana. It rarely feels like something your opponents need to remove, but it'll quietly generate a lot of advantage.
Finally, we got a bunch of tools to trigger Landfall a fair bit with single cards recently, so might as well include them.
Sorry for nothing more custom than that, but Landfall is pretty generic and I'm not sure exactly your issue.
It’s all the rage this season.
I knew Ommath would get black mana...just...I'd hope it wouldn't have been like this...my boy
Also who the hell let Heliod out of gay baby jail!?