Facebook's Magic Trick: Occulus VR
I realized a few weeks ago that Facebook's acquisition of WhatApp acted as a diversionary tactic, albeit unintentional, from the more compelling acquisition: Occulus VR. Buying Occulus at $2 billion makes Facebook the leading force in Virtual Reality.
I can imagine a world in which social interactions online are truly immersive, and three-dimensional. In other words, you don't type to me on a keyboard, as I am doing now. Instead, we interact constantly in a virtual world. It all begins with gaming, but I believe that is just the tip of the iceberg. Online shopping, vacationing, social mediation, etc. will all be explored in VR. Occulus' new Chief Scientist Michael Abrash calls VR the "final platform". I tend to agree. At the very least, it is a platform that will radically revolutionize how we interact with computers.
As an aside, I think that Google Glass, and related devices, are interesting in relation to Occulus, because they augment reality. They foreshadow what is to come. Put differently, they serve as John the Baptist.
I must admit, though, that the road ahead will not be easy. Abrash points out that it will require a tremendous amount of hard engineering (in both the software and hardware arenas). I agree wholeheartedly. Occulus is still in its early stages, and a lot more will need to be done before Virtual Reality is, well, a reality.
As an aside, I attended a STEM conference today and no one was thinking seriously about VR, and that troubles me. Why? I, like many programmers, suffer from mild wrist pain from time to time. My doctor says it may develop into full-fledged Carpal Tunnel Syndrome if I don't perform the exercises he recommends. (By the way, I do!) You see, creating new methods for interacting with my computer is not some luxury. For some, typing is not an option, for a variety of reasons. Pressing those terrible little keys on the board or screen are not an option. In fact, I hope someday that people will back and laugh at us, as we laugh as the folks who used typewriters.
You do realize that I'm writing this to you on a glorified keyboard?
We can do better. We deserve better. This is why the HCI research really fascinates me. This is why I agree with Peter Rojas' argument that VR may be the next "reset button in the computing world" that we need.
I am a bit afraid, and anxious as I write this because I, we, have been promised Virtual Reality for quite some time. Remember those cheesy 80s and 90s sci-fi action movies starring (Insert your favorite buff, accented, action hero). Instead, to borrow the Founders Fund's maxim, we got 140 characters. The point here is this: we need to be amazed again. We need to be excited about 3D technologies as we all once were, when 3D glasses were not so abysmally unimportant. We desperately need to be like this 90 year old grandmother (https://www.youtube.com/watch?v=pAC5SeNH8jw).
I am hoping that Occulus will not be disappointing.
Please let me know what you're thinking about.