Swordmaster (Pathfinder Second Edition Archetype)
(art by NecroTechno on DeviantArt)
While at their core, the Pathfinder Society is a collection of historians, archaeologists, and the like, the work of studying the past can be fraught with peril in a fantasy setting. Not only are there many monsters and hazards one must contend with, but there are rival explorers out there that are in it for the money and power rather than a need to understand the past.
Which is why the College of Swords branch of the society exists to teach members to defend themselves and others with martial mastery, which is where today’s archetype comes into play.
Despite the name, Pathfinder swordmasters need not specifically wield a sword, but the fact that this archetype has connections to the society means that it interacts with the Pathfinder agent archetype, being able to dip into both without necessarily following the normal rule of taking multiple feats in a single archetype before moving onto the next, and swordmaster feats also count towards that limitation for the agent, meaning you can go into other archetypes faster should you wish.
But let’s see what special training the martial arm of the Society offers to its members!
The base dedication of the archetype is training to avoid being disarmed in a fight, but in addition to this, those also trained in benefiting from cooperation even as they help their allies get a better bonus when attacking after aiding their allies in their attacks.
Emergency repairs in the field are very important to those that rely on equipment, and some learn to do so even without proper tools, and even while travelling, despite not necessarily having a proper work area.
Their regimen also likely includes a lot of athletic or acrobatic maneuvers, improving their mastery.
Protecting allies is part of the goal of the College of Swords, and so many learn to extend their guard to adjacent allies as needed.
Situations can change quickly, and as such, many swordmasters learn to switch what equipment they are holding quickly to better react to the situation.
Some have a grip so good that they don’t even lose their weapons when knocked unconscious.
Sometimes being ready at a moments notice means going to bed in armor, but these warriors have learned to do this in relative comfort, not being fatigued by doing so.
As a defender of others, making sure your foe can’t run off to attack your allies is important, so these warriors often learn how to strike for the legs to slow down their foes, keeping them within reach so they can’t get away.
Like I said before, swordmasters need not use swords specifically, but it can be healthy to diversify one’s arsenal. As such, many swordmasters choose one weapon type to train with, mastering it alongside others they train with from other sources.
Normally keeping a shield raised all the time while exploring is tiring and slows you down, but those swordmasters that use shields have learned to keep up the pace, being defensively ready while moving at full speed alongside comrades.
Protecting allies means sometimes dealing with things that threaten to kill them slowly, so some train to better neutralize sources of persistent harm. Patting out fires, stopping bleeding, and so on.
Despite being bodyguards, these warriors are still Pathfinders, and so they learn to quickly apply their knowledge, recalling weaknesses and resistances with priority and regularity.
Many also learn survival skills so that they and their allies can live off the land while exploring.
A single precise strike can spell disaster, but some swordmasters are willing to leap in front to shoulder some of the burden, dealing regular damage to both rather than massive damage to one.
Not every fight needs to end in bloodshed, and the more charismatic among them know how to not make things worse when contributing to a negotiation.
Naturally, some also train with armor to better move and make use of it’s protection.
Whether they are simply too brave, dedicated, or foolish to die, or they’ve trained to boost their pain tolerance, some swordsmasters have an uncanny talent for remaining standing after taking a blow that would fell others.
Those that favored ranged combat have a knack for knocking foes back with a well-placed shot.
A swordsmaster’s presence can be a bolstering and centering thing, helping allies better resist incoming effects.
Whether they’re absolutely devoted or just have a death wish, some that would shoulder part of a critical blow on an ally choose to take the entire blow, instead being the ones that take the full, grievous injury.
With its various abilities for supporting squishier allies and getting better weapon and armor proficiencies, this archetype really is geared towards martial classes. While it’s technically possible to use with full spellcasters or skill classes, your mileage may vary. You probably won’t be taking more than a handful of feats from it though, particularly the ones that favor whatever build you’re going for.
This archetype is pretty solidly tied to the Pathfinder Society, to the point that many of it’s feats are from the PFS Guide book. I could see it having some use as a more broad “bodyguard” concept as well, with a little adjusting.
According to the tablet, the Eye of Fortune is guarded by “Burning angels”, but the descriptor is so poetic that this is a very vague description. It turns out to be quite literal when the expedition finds the treasure and are accosted by a trio of peris, their flaming wings blazing with righteous heat.
With his particularly strong empathic skills, Voluun the kashrishi was a natural pick as a bodyguard, able to pick up on not just the malevolent intent of others but also on the moods of his client as well. However, it would be a mistake to write him off as just a hired sword, for his mind is just as swift.
Expecting to find only ruins, the party stumbles upon the “lost” city of Torembsar fully populated and even enjoying a popular local sport tournament. However, despite the apparent wonder of this discovery, the leader of the defense detail can’t help but think there is something strange about all of this.












