The search for the source of the mysterious disappearances goes on for most of the day, to the point where it seems like the voyage was a failure. However, just as the sun begins to set on the horizon, fog spreads on the waters. From the thick fog, the mast of a ship breaks through. Despite torn sails and molding wood riddled with barnacles, it sails at a steady pace right towards the voyager’s ship. From the voyager’s boat, they would see ethereal and ghastly monsters inhabiting the ship.
As soon as the group decides to either run away or charge the ghost ship, a thick fog falls over the boat like magic, making it hard to someone to even see a foot in front of them. When the fog lifts, only two voyagers remain. Half of the group has been spirited away to the ghost ship, and it’s a race against time to get them back before it disappears again.
That’s right! On this mission, the group will be split in half. Choose as a group who will be split together! We recommend just splitting up the Chatzy RPs after the group is separated into two chats until you convene again as a group, but do whatever you feel will work best. One group will be outside of the ship to rescue those captured, and the other group will be working to escape from the inside. Afterwards, it’s up to you to stop this ghost ship once and for all!
> Stop the Ghost Ship
Group One will find themselves trapped inside of a makeshift jail-cell in the interior of the ship. While the cell itself is rusted away like the rest of the ship and it would be easy for anyone with a physical class to break the locks, it might be a bad idea. There are a ton of spirit monsters on the ship, determined to take you away for some reason or another. So if you just break out without waiting for an opportune moment, you might grab the attention of a ton of monsters!
If Group One does manage to escape calmly, they’ll discover a small, worn diary owned by one of the fishermen that went missing. Apparently, the ship has been kidnapping voyagers for the sole purpose of ridding the sea of humans. Monsters wish to rule the ocean, not humans! Looks like this ship needs to be taken care of for good.
Group Two will have to quickly sail over to the ghost ship and board the ship from the outside. There will be archers stationed around trying to take care of you before you reach the ship, but try to avoid them on the way up. The ship is large, so scaling it from the bottom might be tough. Maybe you can make use of the barnacles or the gaps in the wood?
If Group Two scales the ship and boards, they’ll find a plethora of monsters and a boss monster stationed at the wheel. It might be a good idea to join up with Group One before going after the boss monster. There are some doors leading to the bottom, so maybe they’re down there?
Once someone decides to fight the boss monster, they’ll be faced with the Skeletal Captain.
The Skeletal Captain is the former spirit of a pirate captain embodied into a monster form. He will be skilled in swordplay and be pretty intelligent about his moves, so be wary!
When the Skeletal Captain is defeated, the Ghost Ship will fade away in oblivion, and the group will find themselves floating on the sea not too far from their boat. Congratulations on defeating the Ghost Ship! Sail back to the Explorer’s Guild for your reward!