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Gonna be real, this stage sucked. I was very fortunate that the battery of 4 ops in the right lane was unkillable because Pompeii >50% HP will shoot off lava so fast it won't even move. Literally just waited until Nearl was off CD 4-5 times until the thing finally died.
Used Ash, Mizuki, and Suzuran to cover the Ergates.
Farewell until the next one, Contingency Contract.
Tried and true High Tile Blender worked. With this setup, the only truly dangerous enemies to deal with on this map are the Matterllurgists who cast Arts. I like this map a lot so I practice it even between CC seasons.
Surprisingly manageable. Accidentally let Mon3tr die and one archer slipped through but I'm fine with that. Mizuki continues to be one of the most dependable operators I have.
Finally, now it's over for realsies :)
(Now to wait for CC#8 because I rember that uh oh, guess what's probs becoming a rotating stage for that one :'''D)
The penalty to ASPD really made this Max Risk clear a total pain. The biggest hurdle to overcome are the first two Fanatics that appear together. Used Surtr to deal with them, then had Chalter and Schwarz cover that center lane for the rest of the run.
There was so much to keep track of in this Max Risk clear. Red to stun the Lancers, Surtr/Nearl to thin down the Grudgebearers, Specter to 1v3 the Bladeweavers. Got it done though.
I brought Mudrock in case Big Bob and Evil Mudrock made it through the blender, but they did not.