Thoughts on the Newest F13 Patch 1.30.18 (In-Depth)
On January 30th, 2018 Friday the 13th: The Game players recieved a patch that gave them a new Jason (Part V, Roy) and a new map (Pinhurst). This patch also buffed Jason while mimizing the amount of pocket knives, med sprays, and weapons that spawned within each match.
And while the patch has other new fixes, the most important one is the improvement of Jason and his mechanics. Before this patch, Jason Voorhees was, more often than not, relentlessly bullied. No matter the counselor, from LaChappa to Jarvis, Jason was being outrunned and easily stunned. This unbalanced game pre-patch led to so many issues.
Many players did not want to be Jason. No one wants to be trolled, bullied, and beaten by seven other counselors working together and not earn a single kill. Jason just wasn’t fun to play as because of the high amount of pocket knives, med sprays, and weapons. Overall, being a counselor pre-patch was almost an automatic win.
Matches were being dragged out by trolls. We all saw this scenario before the patch: The cops are onscene after being easily called and everyone escaped except that one player, let’s say, Tommy Jarvis. He is standing right near the police but instead of just escaping he decides to troll Jason for 10 minutes or until his pocket knives are burned out (Tommy only comes with one but the trolling Jarvis always has two). Now, all the other players who did the sensible thing and escaped so they can, not only earn points but, finish the game in order to start a new match, now have to sit and watch Jason get trolled. This is not only highly annoying for other players, but also Jason himself. There’s a difference between trying to escape by having the timer run out when there’s no other option and just being a troll who needs an ego boost. There were times where I felt BAD for Jason. Jason should never be treated like this. He is an unstoppable force, not a punching bag.
Players left the match if they were selected as Jason. For every reason listed above, this is why players would leave. There’s no sense in me beating a dead horse.
Now that the pre-patch state of the game has been explained, I can get into my thoughts on this new patch. Which is this patch is exactly what this game needed.
Jason Voorhees is suppose to be scary and before this patch he simply wasn’t. The high amount of pocket knives and the reliance of the high amount of weapons spawns in each cabin made it so that counselors felt like they can easily take down Jason. In fact, the egos of the players who had counselor preference on were so high that they started trolling Jason Voorhees, the Jason Voorhees. That should have never happened.
Now, the game is exactly like the movies. Jason Voorhees is scary again and escaping isn’t as easy as stealing candy from a baby. The game is 1v7. Jason is supposed to be OP because he’s only one player against seven others. This new patch forces counselors to work together, which they should have been doing long ago. It’s work together or die now.
If you truly believe that this patch isn’t good and that the game is too hard now. You have been playing wrong and you are now learning the hard way.
This is Cat and these is my thoughts on the 1.30.18 patch of F13. How are you feeling? Let me know by commenting!














