You can see all our latest progress in our first gameplay video!
seen from Portugal
seen from United States
seen from Netherlands

seen from Australia
seen from France

seen from Singapore
seen from Thailand

seen from Hong Kong SAR China
seen from United States
seen from Germany
seen from China

seen from United States

seen from United States

seen from United States
seen from Russia

seen from Kazakhstan
seen from United States
seen from Singapore

seen from Germany
seen from China
You can see all our latest progress in our first gameplay video!
You can see all our latest progress in our first gameplay video!
I think this scene can make into a nice diegetic main menu.
Some trigonometry. The world is open and endless, and there was the problem how to direct player which way he needs to go. Now orbs that player need to collect for points and to maintain his speed materialize only in the direction of the sun. Player is free to walk in any direction, but to progress he needs to follow the sun.
Some more reverse enginereng into CG and new vertex-displacement shaders are ready.
Later to me came idea - why not scale objects the same way I change vertex color?
Objects with scale 0 have their mesh renderer disabled and as the result amount of polygons in the scene was greatly reduced.
Haven’t been posting for a while. A lot of work lately on the project. Implemented distance-relative color change.
After a lot of optimization work cardboard version is finally out! Thy out demo here:https://omicron.itch.io/placid-trip