Creating my play tests
Today in Danni’s lesson I have written up both of the feedback I received, as well as bugs that were identified and fixed.
I did this because it was extremely important for my final project deadline, and shows proof of development, as well as listening to my target audience. I did this by creating a questionnaire in Microsoft Word and creating questions that would be good for feedback from the testers’ POV. I also was able to fix any bugs noted, and that was needed in order to create play test #2 - which was supposed to be created after the first play test where the bugs were spotted, and then fixed in the second one.
I feel likethe decisions and choices I had been done for a reason, as well as the fact that I made changes to better Lil’ Tommy and the overall project. Judging by the feedback from my play testers, I can see that it has worked out well and been successful. Despite the game not being fully finished to the standard I expected, at it’s current stage it is playable and functioning - as well as it has a purpose.
I feel like these two play-tests were successful and worked out exactly how I planned it. I was able to have the feedback from the questionnaires I created and collate them into pie charts, then analyse what if certain aspects of my game was enjoyed by the target audience I had chose.
My actions today have assisted my overall project in a positive manor, and visually show that I have been very busy with research towards what my target audience look for in games at their age.
Tomorrow I will aim to complete the research on a game analysis post I have been working on.









