So I'm 6 hrs into VTMB 2...
Obligatory introduction: yes, I’ve played Bloodlines 1 many times; it’s one of my favourite games of all time.
The atmosphere in Bloodlines 2 is impeccable. Yes, you can't interact with the world, but I'm one of those players who doesn’t particularly fancy barging into everyone’s houses to have an Oblivion-style conversation. Or those who look under a horse’s tail and get disappointed that its balls don’t have jiggly physics. For me, the most important thing is the art direction and sound, both of which are superb in Bloodlines 2. The soundtrack in particular is very reminiscent of Bloodlines 1. And the city being "dead", with same-ish NPCs wandering around, is thematically fitting: I suppose this is how an Elder would view Seattle. I understand it's a cost-cutting measure, but it doesn't ruin the game for me, quite the opposite.
The story and characters are amazing so far. You have your Camarilla vs Anarch politicking, you have your little investigations with Fabien to get a breather from the Phyre sections, and of course, The Biggest Mystery: who’s the puppeteer. Yes, there are no meaningful dialogue trees, but I never expected any in a game with a fully voiced protagonist (with both male and female options). And I don't think the absence of them is necessarily a flaw. This game wants to tell a story, and so far I'm loving what I'm seeing.
The combat is okay (and an actual improvement over Bloodlines 1). Is it the best first-person action I've ever played? No, but it hasn’t grated on me so far. I liked the Benny boss battle. I like the Mega Dodge. The telekinesis + charged R1 combo is hilarious. And the abilities are quite fun too. Sitting on my little perch, watching a brute beat the absolute crap out of Anarch twinks is highly entertaining.
I'd even argue that the game isn't too bad as a successor to Bloodlines 1. Yes, the genre is different. But the vibes and the themes are similar: being a puppet in someone's hands; living in a rat's nest; wandering through the city to a moody soundtrack; having no clue what the hell is going on. Phyre has 300+ years on the Fledgling, but their situations are not dissimilar.
This paragraph is a shout-out to Fabien, who's very cool. Love you, Fabien.
All in all, I'm starting to feel genuinely bad for The Chinese Room: they've made what seems like a really good AA game with impeccable atmosphere and a good story, and were shat on by influencers and people who had unreasonably high expectations of a fully immersive old-school RPG with thousands of fully voiced branching paths. And now the game has this image of being "really bad."
And for me? Hell, if the game doesn't drop the ball, it might actually be my second GOTY after E33.









