PLUNC 2016: Tiago Rorke
An interview with Tiago Rorke about Sea Battle, a project made with the collaboration of Maurício Martins that recreates the game “at a scale where it is emphasised as an intercourse between machines and not between humans”.
It was presented to the public on the second edition of PLUNC festival. During four days, Sea Battle was installed on both sides of the Tejo river (Lisbon and Almada): “a computer attached to a plotter runs a local instance of the Sea Battle application. As in the traditional game, for each turn the application analyses the state of the game, chooses a new target and over the internet sends this request to the other machine. After receiving a response it sends these drawing commands to the plotter, along with its opponent’s move, and the game continues. The simulation generates procedurally, such that every game is unique”.
Tiago also talks about the maker community in Portugal and the importance and inevitability of open source and transdisciplinary projects designed collectively. Tiago Rorke is a designer, artist and researcher, usually immersed in prototyping and physical computing, tools and details. His work ranges from tools for making and teaching, to devices and experiences that interrogate our everyday relationships with technology. Presently, Tiago lives in Lisbon where he works regularly with the local maker community.
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