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PLUNC 2016: Tiago Rorke
An interview with Tiago Rorke about Sea Battle, a project made with the collaboration of Maurício Martins that recreates the game “at a scale where it is emphasised as an intercourse between machines and not between humans”.
It was presented to the public on the second edition of PLUNC festival. During four days, Sea Battle was installed on both sides of the Tejo river (Lisbon and Almada): “a computer attached to a plotter runs a local instance of the Sea Battle application. As in the traditional game, for each turn the application analyses the state of the game, chooses a new target and over the internet sends this request to the other machine. After receiving a response it sends these drawing commands to the plotter, along with its opponent’s move, and the game continues. The simulation generates procedurally, such that every game is unique”.
Tiago also talks about the maker community in Portugal and the importance and inevitability of open source and transdisciplinary projects designed collectively. Tiago Rorke is a designer, artist and researcher, usually immersed in prototyping and physical computing, tools and details. His work ranges from tools for making and teaching, to devices and experiences that interrogate our everyday relationships with technology. Presently, Tiago lives in Lisbon where he works regularly with the local maker community.
Related Links:
PLUNC tiago.nz MILL
O PLUNC é um festival inteiramente dedicado às artes digitais e aos novos media que surge em resposta à falta de espaços em Portugal para expor, reflectir e debater com um público aberto o que se passa actualmente nestas areas.
A segunda edição do PLUNC vai decorrer entre 29 de Setembro e 2 de Outubro de 2016. A programação inclui exposições, performances e workshops, a decorrer simultaneamente nas zonas ribeirinhas de Almada e Lisboa. Um convite para circular entre as duas margens do Tejo.
A stress.fm esteve à conversa com Carlos Ramos que, em conjunto com Rita Sá e Mónica Mendes, criou o festival em 2015.
Ao longo deste conversa, Carlos apresenta os eixos temáticos (arqueologia dos media, arte interactiva, atenção/olhar, sistemas generativos, tecnologia especulativa, etc), a programação e os artistas convidados desta edição do festival.
O PLUNC vai decorrer entre 29 de Setembro e 2 de Outubro de 2016, contando com a presença de 15 artistas, 11 obras interactivas em exposição, 4 workshops, 3 performances e várias talks. A entrada é livre, com excepção dos workshops.
Toda a informação sobre o festival em plunc.pt