All of the previous menus (Title, Options, Credits, Tutorial) now all use mouse controls! In addition, I also formatted all of the Gen 1 Pokemon sprites into sprite sheets ( I had animated gifs from BW2), and added all of the metadata for those Pokemon! It’s not quite enough to implement combat yet (still need Pokemon stats and movesets), but it is enough to implement the Pokedex screen :) Oh, and we’ve decided on how to represent evolution behind the scenes, so that’s no longer a worry.
The item I’d like to reveal today is the Cleanse Tag!
The Cleanse Tag is a bit more important in Pokemon Roll than in the standard Pokemon games. “Cursed” is a nasty status effect that some Pokemon can inflict on you that lowers your capture rate! This is one of the status effects that doesn’t clear up on its own, so stock up on Cleanse Tags so you can fix the problem right away!
Converting those gifs to sprite sheets took a LONG time, and honestly, a lot of the animations weren’t quite what I expected. Some Pokemon that fly, swim, or hop will be easy to animate, but a lot of the other ground Pokemon don’t have much to work with frame-wise. So, Pokemon animations are on the backburner. Our builds will start with static, non-animated Pokemon sprites, and we’ll animate them one at a time as we go.
Do you think Pokemon Roll should stick strictly to official items, or should it have some unique items of its own?