Korrosin Chronicles Workshop #19
Overview
Shakkar is the Doctor of the Pantheon, Goddess of Life, Death, and Reincarnation, and her element is Fire. She is one of the most powerful of the Patrons, being nearly equal in power to Ortos and Kiiras. She watches over the life cycles of all living things, making sure they live and die when they are meant to. Her primary worshipers include Doctors and Nurses, and those of religious authority, and her rival deity is Dorinum. The Pawning of Shakkar engulfs the victim in flame, infusing them with great healing ability as well as great magical energy, before being released from the fire unharmed. Shakkar's Sigil is of a great phoenix, and appears on the Pawn's lower back. One can only be Pawned if they are dying. Shakkar's Sacred Treasure has the ability to burst into flames at the wielder's command. These flames are particularly effective against the undead.
History
Shakkar came to Orstrys from The Black along with Ortos, Kiiras, Balseer, Moriat, and Marrion. Together, they went about creating the first races. Shakkar was responsible for creating the Kruk and ensured they would understand the value of life and death. Later on she would create the Quastani from the souls of the Qanala. Throughout early Orstrys, Shakkar contentedly watched over the life cycles of their creations, reincarnating the dead into new life. Much of her free time was spent with her brother, Balseer. When the minor patrons were born, however, she was designated to take over Ortos' and Kiiras' place. As she struggled to maintain the same level of order that had persisted throughout history, Dorinum struck and started the War of the Ten. Shakkar was deceived by Dorinum and gravely injured as she attempted to protect Balseer, but persisted in leading the Nine Lords against Dorinum's forces. For millennia the battle raged, until finally Kiiras and Shakkar convinced Corina to join the fray. With their combined efforts, Dorinum was defeated and sealed within Dustaman. Shakkar returned to her original duties, though she now kept a close watch over the barriers to Dustaman.
Guardian Beast
The Flameclaw, or Taraset to the Kruka tribes, is a fearsome drake with pincered claws at its shoulders and a scorpion's tail. As Shakkar's guardian beast, it is drawn to places where many deaths occur, and as such is typically seen in wartorn areas such as Zukar or in the aftermath of Bukushari raids. It is believed that they shepherd the souls of the dead to Shakkar's court, where they are sentenced to Ornaria or Dustaman. When taking flight, the joints of a taraset's shoulder claws release plumes of flame that take on the appearance of fiery wings.
Sacred Treasures
Lifeblood Elixir: The sacred treasure of Shakkar's first disciple, Simi-Pan. A vial of deep red liquid that replenishes of its own accord, ingesting it instantly heals any damage incurred. The liquid has the ability to ignite in flames at the disciple's will and purify curses and the undead; it also prevents those killed by it from rising again.
Deathhunt Sickle: The sacred treasure of Shakkar's disciple, Hiilian. A large, jagged scythe that emits a ghostly mist, the wounds inflicted by it are so devastating that even the wielder is harmed. It has the ability to ignite in flames at the disciple's will and purify curses and the undead; it also prevents those killed by it from rising again.
Flame Claw: The sacred treasure of Shakkar's disciple, Nimi. A set of 4 claws with flame motifs, they allowed the user to emit flames and use them to fly. It has the ability to ignite in flames at the disciple's will and purify curses and the undead; it also prevents those killed by it from rising again.
Zombiebane: The sacred treasure of Shakkar's disciple, Kabuto. A tower shield with a skull motif, it emits an energy that causes pain to undead who approach it. It has the ability to ignite in flames at the disciple's will and purify curses and the undead; it also prevents those killed by it from rising again.
Flashfire: The sacred treasure of Shakkar's disciple, Muku. A bottomless bag of white powder that creates blinding flashes of light when blown. The powder has the ability to ignite in flames at the disciple's will and purify curses and the undead; it also prevents those killed by it from rising again.
Pado'liit: The sacred treasure of Shakkar's disciple, Sarah. A thin, crude-looking war cleaver that is faintly warm to the touch. It has the ability to ignite in flames at the disciple's will and purify curses and the undead; it also prevents those killed by it from rising again.














