(via https://www.youtube.com/watch?v=D-t_4it9C28)
seen from China

seen from Greece
seen from Australia
seen from Germany
seen from Australia

seen from United Kingdom
seen from Japan

seen from Singapore
seen from Türkiye

seen from United States

seen from United States
seen from Russia

seen from Singapore

seen from United States

seen from Austria

seen from Türkiye
seen from China
seen from United States

seen from Germany
seen from Japan
(via https://www.youtube.com/watch?v=D-t_4it9C28)
Sometimes you’ve got to rephrase a good idea to get people to realize its brilliance.
Oddrok’s hoverboarding adventure gets a free-to-play makeover, but doesn’t quite do enough to earn full sequel status.
(via https://www.youtube.com/watch?v=ykf49P_xEU8) Arcade game with hover boards....I'm in!
Tremulous Thoughts: Power Hover
Not quite a review but not quite a rant either, Tremulous Thoughts is a new section on Tremulous One where your friend in the darkness talks about stuff that’s interesting. It’ll probably mostly be about video games, but we’ll see how it goes.
I’ve been on a robot kick lately.
On Rusty Trails, which is probably my favorite game of the year (even if one ignores the fact that I’m in the credits), was probably the initiator of it, but there’s been a few other things lately that stoked the flame. Destiny, Transformers: More Than Meets The Eye, Evolve, the nerdy stuff I’ve been consuming over the summer to keep myself from going mad from boredom.
But what’s cooler than just cute robots? Well, how about cute robots with hoverboards? (Real hoverboards, not that wheels on the ground bull.)
(This GIF took way too long to figure out.)
I stumbled upon Finnish indie studio @oddrokoddrok’s debut game Power Hover for the second time recently after Apple made it their Free App of the Week. I’d always thought it looked interesting, but initially I’d passed over it because of the $4 price tag. Without the cost of entry as a factor, I saw no reason to let it slip my mind again.
If I could go yell at my past self to buy it, I would’ve.
The basic premise of Power Hover doesn’t ask much. Go left and right, collect batteries, try not to die. On paper it’s a hard sell, but in motion it works beautifully; every level and section is built with the physics of your hoverboard in mind, and while it can be challenging occasionally due to the pace, most of the levels are smooth, enjoyable rides through a variety of locales.
The presentation of the game is a winner too. The aesthetic is effectively a modernized version of the low-polygon look that dominated the PlayStation era of gaming, and with a dynamic camera that isn’t afraid to switch things up, you’ll be able to appreciate every Day-Glo vista and environment Oddrok’s packed into the game. The music, done by Ted Striker, is appropriately retro-futuristic minimalist electronic stuff-- my only complaint is that there’s not enough of it (the whole game only has four tracks).
(Side note: the default robot’s design is my favorite. They’re very green. It’s wonderful.)
Everything gets tied together by a progression system that allows the player to upgrade their survivability and performance based on their scores in each level. Going back to previous levels to improve old scores becomes that much more satisfying when you’re finally able to unlock that extra life or that character you’ve been saving up points for-- and even if you aren’t particularly interested in replaying the old levels, Oddrok’s got you covered with a cohesive challenge mode and the campaign’s four infinite runner-styled boss levels.
There are a few moments where the game feels like a spiritual successor to Acceleroto’s criminally underrated Unpossible, particularly in the challenge mode and on the two campaign levels set on a long, winding pipe. Close as they are in basic gameplay and vibe on those levels, though, Power Hover is very much its own thing, and a Very Good Thing Indeed.
(I turned into a screwdriver and an original Game Boy after taking this picture. The things I do for blogs...)
I’m a tough cookie when it comes to mobile games, precisely because of the ulterior motives that seem to be inescapable within the market. I went into Power Hover expecting to be bamboozled somehow, but instead I found myself playing my favorite mobile game since Black Pants’s Blown Away dropped at the tail end of last year. Get it for free if you can, but I promise that it’s worth the money if you do choose to buy it later.
I’m excited to see where Oddrok goes from here, and if there’s ever a sequel, well. “I won’t hesitate.”✌🏾️
http://oddrok.com/powerhover/
Power Hover würde Marty McFly gefallen
Power Hover würde Marty McFly gefallen. @Oddrok
Power Hover von Oddrok ist ein neues Action-Spiel, in dem ihr auf einem Hoverboard durch Röhren und Schluchten rast. Was wohl Marty McFly zu diesem Spiel gesagt hätte? Ich sage, dass sich der Download lohnt. Denn Power Hover ist ein äußerst unterhaltsamer Spaß. Das mobile Spiel ist aktuell nur für Android kostenlos. Die iOS-Variante kostet schlappe 3,99 Euro.
Power Hover ist nur für Android…
View On WordPress
App del día: Power Hover, no te electrocutes
App del día: Power Hover, no te electrocutes
Increíble juego que consiste en controlar a un personaje e intentar coger todas la baterías que puedas y esquivar los obstáculos. APLICACIÓN: Power Hover DESARROLLADOR: Oddrok CATEGORÍA: Acción PRECIO: Gratis PEGI: +3 Interface gráfica alucinante Tiene un apartado artístico 3D muy bonito y muy trabajado. El problema es que requiere bastantes recursos pero con un Meizu M2 Note va más que de…
View On WordPress
Power Hover v1.4.8 Apk Free Download
Power Hover v1.4.8 Apk Free Download
“Marty McFly would certainly approve” -The Guardian “Power Hover grabs hold and never lets go” (5/5) -Stuff tv “The simple visuals are some of the best I’ve seen this year” (Silver award) -Pocketgamer “Practically begs you to hit the replay button” (4.5/5) -148apps “The physics and gameplay are awesome” (95/100) -Duuro Magazine HOVERBOARDS. ROBOTS. ADVENTURE. DANGER! Power Hover is an action game…
View On WordPress
Upcoming 'Power Hover' Takes Place in the Future We Should Be Living in
In case you weren't paying attention, we've already passed the day that Marty and Doc travel to in the future in Back to the Future 2. We're supposed to be living in a world of the Cubs winning the world series, drinking Pepsi Perfect, and most importantly- Riding hoverboards. Well, it'd seem none of that http://goo.gl/EJZsT1 #Playistic