"Primal Quest - Essentials is a streamlined set of rules for weird stone & sorcery adventures in a mythical world where humanity survives side by side with dinosaurs, aliens, and creatures more ancient than the world itself."
OSR, d6 dicepool system based around positive and negative dice stemming from different tags.
Okay so I've been keeping an eye on my most recently read TTRPGs, this has been a thread going on twitter, but as I move over here, I wanna start it up here, I guess this will be a tag! #BasiliskReadsTTRPGs
How do Würm and Primal Quest look? I've been looking for a good stone age fantasy game that would be easy to learn.
Hey there! So I have read both, but played neither (I have a Primal Quest game in the pipe but we've had trouble getting together).
I think both are somewhat easy to learn, but I think Primal Quest Essentials is somewhat easier to pick up and start playing with little hassle.
And this character sheet is FUCKING BEYOND COOL
Primal Quest Essentials is Free and is everything you need to play, it explains the simple d6 system, how to create characters and how to resolve combat and actions. It is an OSR game, which means that it can be a little light on details beyond the basic system, leaving a lot of individual situations to be resolved with a table discussion or GM ruling guided by the basic rules.
Primal Quest, by default, has a somewhat pulp feeling of the paleolithic, it is a "weird" stone and sorcery game, meaning there is a lot of odd stuff in there, such as aliens (or im told when the full Primal Quest releases includes things like time travelers and robots), these of course are easily left out of any game you want to run, however the sample hex crawl ("Mother's Vale") provided in essentials does feature a crashed alien ship that is corrupting the surrounding area.
The character creation is simple and straightforward, it says "human or non human" characters are permitted but leaves it at that, so the group i'm getting ready to play with actually is a human shaman, a talking sabretooth tiger and a intelligent but non-speaking deinonychus. I am assured by the creator that all of these things are within the design realm of the game, but again, if you want a more historical fantasy vibe, you can easily limit the characters to cro-magnon, Neanderthal and whatever else you deem fitting to your setting (if any).
I also would strongly suggest using the cheaply priced The Cave of Our People, a short "Dream crawl" session that is made to introduce players to the game and prepare them for a hex-crawl in Mother's Vale.
You can see some discussion on test sessions for Primal Quest to get an idea how the creator runs things and engages with the game here.
And there is an actual play of the game (that I honestly should watch myself) here
⭐⭐⭐⭐⭐
FINALLY for primal quest, there is a Foundry module, if you are one to use Foundry, and thats cool, HOWEVER, it is currently out of date, and the system it is built upon looks like it may be destined to never update. That means you will need to roll back your edition of Foundry to play it. On a self hosted system this can be very annoying, but if you use forge to host (like I do), you can roll the foundry server back to the right server version (doing so on foundry will not impact your current games)
You want Server version 0.8.9
If you would like to use the World Explorer module for the hexcrawl while using Primal Quest, you will similarly need to install an earlier version so that it is compatible with Server 0.8.9
You want Version 0.1.1 of World Explorer
Würm
I also like Würm lot it looks interesting, it is more beefy in resolution (a lot of individual actions for specific situations, tables and characters to determine what successes and failures mean for some), a more variable character creation set up. It is still, imo, fairly easy to learn and play, but I'd want to bring some quick reference sheets with actions and would require a little more involvement and choices during character creation.
I however have spent so much time talking about Primal Quest, that I feel it would be better to do one for Würm in a seperate thing.
If you feel up to it shoot me a similar ask focusing on Würm so I remember and I'll happilly try to drop a review when I get a minute!
Having game designer friends means that sometimes finding a game to play can be a real ordeal. Primal Quest threaded that needle with solid design and a fun stone & sorcery concept. We were sold as of the dinosaur on the character sheet and the game delivered on that promise. Hard copies of Primal Quest are now for sale at Exalted Funeral.
Below are the full videos in the Actual Play Primal…
Had the accident occurred during an individual expedition, without the $100,000 prize money, it would be treated as a tragedy. Instead there were finger pointing and self-interest while those involved in the accident were still recovering. The wilderness can be treacherous and the adventurer signed a contract with nature to accept the risks and responsibilities of their objective. Race officials have no business there and their existence only causes ambiguity. I admit I find extreme adventure racing distasteful. We all search for different things in the wilderness, but cash is not the prize.
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