
seen from Russia

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The "why" behind Game Design
I've been doing a lot of thinking and talking with my friends about Prima Materia, as I often do these days. For the past few weeks there's been something itching at the back of my mind, I'm making mechanics that are starting to work well but for whatever reason they don't "feel" like Prima Materia to me. They technically fit in with the design pillars I've assigned myself; grounded, cinematic, dynamic, and fantasy, but I've felt like things are missing. Going beyond that, I don't think someone would properly grok the game if they were to read my past blog posts. If I read my past blog posts without knowing what Prima Materia is, I would think it's a game mostly focused on combat with some interesting worldbuilding.
I decided to talk with one of my friends about this, and the conversation led to me trying to properly articulate the kinds of things I want to happen in Prima Materia and compare that with the direction the design is going. In particular, how do I imagine a campaign going? What do people actually do in the game? While these are questions that can be applied to most ttrpgs, I hadn't realized how important it was to answer them concretely to make correct design decisions for my game rather than the design being driven by vague subconscious conceptions of a game that does not yet exist filtered through some core design pillars and my own limited experience in playing ttrpgs.
Here's a sneak peek at some of the WIP art for the next Prima Materia blog post because I think it's adorable. Literal big things in the works. These silly guys are called Koura btw and yes they are playable.
Finally got the Prima Materia ttrpg website up and running, go playtest my silly fantasy game heehoo (if you want :3)
🖲 AT-AD 2883 🖲
Playtesting Prima Materia is turning out to be very fun. My character, Dr. Hugh Mann, a drag clown Physician whose stage name is Mel Praxis, tried to climb down a cliff (Full clown getup by the way). Unfortunately, his Athletics was not up to snuff and he broke his ribs despite rolling the best he could (a six).
In the form I force my friends to fill out after we do playtests, one of them said they had fun because the funny clown man broke his ribs.
I consider this a success.
Grateful to kickstart the year with some incredible filmmakers. Early this January I was offered a wonderful opportunity to work alongside the talented Nathalia Acevedo in Prima Materia’s new short film A Black Hole Near Kent County. Here are some BTS stills. Director: Hannah Schierbeek Producer: Don Josephus Raphael Eblahan Cinematographer: Vincent Prochoroff