The ability to capture complex root structures or gnarly chunks of trees from a forest is one of the most exciting developments in visual effects and game production over the past few years. With photorealistic visuals appearing in AAA games as well as indie titles, the technology has changed what we thought was possible. When …
A short news piece (a teaser rather) from SpeedTree software manufacturer, bringing two very dear subjects together: Photogrammetry & Procedural Modeling for plant life. It remains to be seen how which photogrammetric outputs they integrate, in which format, at what stage of the process (and how!) - keep an ear on the ground!












