Sorry for the radio silence recently. I've been dabbling here and there but not dived into the big refactoring overhaul just yet.
I did make some progress on doing my own shadow casting solution, but the trouble is löve seems to have pretty crummy performance drawing polygons. So I'm going to look into using a shader for that later. (Exercises like this, while fun to learn from, sometimes make me want to cave in and collaborate with a dev, argh.)
Shout out to the dev of Kara for pushing out Mogamett and timing it perfectly so that I can make use of it. Looks like he's put a lot of effort into documentation and convenience.










