Mostly working on Project Four at the moment.
MC is such a precious little cookie, working hard on getting relationship advice ;_;
(slight spoilers I guess)
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Mostly working on Project Four at the moment.
MC is such a precious little cookie, working hard on getting relationship advice ;_;
(slight spoilers I guess)
once again waking up at 4 in the morning with a splitting headache: nyeh
once again having a very special nightmare to add as a scene for project four: worth it
i have no clue when project 4 will drop and even if it doesnt just know that i personally need that man like i need air to breathe, the things i would do to get beat tf up by him already are astounding to me, ur writing is phenomenal as usual, mwah
thank you so much <3
(the project will definitely drop at some point, don't worry, it's just super erratic when I can write for what, and I try to focus on the main one)
(please keep your needs to fiction though, it's really really not worth it irl)
My zoetrope and corresponding photograms invite interaction between the artwork and the viewer. As a zoetrope, the user must get up close and physically touch the work, spinning it to see an animated figure dancing. However, the work does not lend itself so easily to the effect. Several abstract photograms of the figure produce glitches in the motion, forcing the viewer to alternate between looking at the ghostly, abstract forms and the animated form dancing.
The figure featured is a technique I came up with last year, which I call “digital tracing”. I took several continuous shots of my friend dancing, and traced over them with the pen tool in Photoshop in order to create a silhouette. I then printed out the frames onto a large sheet of paper and placed them in a zoetrope. I made the device following this tutorial. Lastly, I cut out certain frames, placing them on a piece of photo paper, and exposed them to light. I also used tinsel in my photograms, a found item from campus.
I chose the form of a zoetrope because the form itself requires the viewer to act as a voyeur, peering through slits cut in paper in order to see the animation. The photograms, inverses of the black and white gradient of the animated figure, push back on the viewer, resisting their gaze. This piece is intended to comment on female sexuality: what is it to be constantly subject to gaze, and how do women simultaneously embrace and reject that gaze?
PROJECT FOUR (FINAL WORK) a small snippet from my final work (the full video was not able to be uploaded as it was too large of a file). I am very pleased with the final result and am keen to receive feedback from my tutor during the final consultation.
PROJECT FOUR (PART FOUR)
An awkward video of me testing out framing for my video with the jumping and movement that will be involved during my performance.
PROJECT 4 (PART TWO)
I have begun drawing up possible designs for my dream machine. I am deciding between having the shapes laid out as they are presented in my Project 2 video, or if i should seperate them into individual geometric shapes. I also looked into spinning table tops that I would be able to spin my dream machine on while I film, and found that Kmart sells a selection of turntables perfect for what I need.
After attempting to cut holes (not pictured) into my drawn up designs, I have found that in order to get shapes that translate clearly when having light shined through them, I am going to need to go with my second design. When the shapes are layered as they were in the video, they do not translate to be triangles, rectangles, and circles, but more so as random blogs with edges and corners. after discovering this, I begun cutting my individual shapes, proceeding to stick coloured cellophane to each corresponding shapes; red for circles, yellow for triangles, and blue for rectangles. I constructed the tube with the raw edges of the cellophane faces outward as I felt it gave more visual interest and put more emphasis on the primary colours that if I were to have the ‘clean’ side facing out.
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Eddie Opara typography focused designer promo