A series of level designs I created for first year project: PROJECT PLUTO. Based on the popular isomeric mobile game Monument Valley


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A series of level designs I created for first year project: PROJECT PLUTO. Based on the popular isomeric mobile game Monument Valley
Gold Over Project Pluto has been created!!!
It took 10 weeks, blood sweat and tears, it was fun and hard, the game isn’t what we thought it would be, but its something that we all worked hard on and but our hearts into, Pluto will live on through this game and Orpheus will keep on exploring for humanity, making this game has taught me a lot, and though I complained about it and we had so many fall backs, I like to believe that it was all worth it to finally see my first real game be born, thank you project Pluto, you’ve taught me what it means to be a game designer, now I can rest.
Official Meeting, Project Pluto Has Began
Date: 15/09/2015
Today during our real first official meeting we flushed out our concept for our game and finally made a decision on the game we are making, a 3rd Person Isometric Sci-Fi game based around exploration. The plot/setting we came up with in a brief format was: The year 2065, 50 Years after the first images of Pluto's surface were taken, Cern has now created an space organization with the intent of sending a rover to the planet to explore and research it to discover more about the dwarf planet. We have meshed out the main mechanics we will be using and finalized that what we went to make is achievable and something we all are interested in creating. The title and group name are still being decided on but we will know by this week, to name this for now I’ve come up with the name of “Project Pluto: but this won’t be the games final name. The artists and Programmers have been tasked with creating there scope lists and I have written up a design document for us to use that covers mostly every aspect of the game itself. All and all I believe we are going to be fine with this game and we are finally back on track.