simple idea for a ttrpg dungeon room: a long corridor with stuff on the wall the players can hold on to, a bottomless hole and a ledge that is either invisible or obscured on the other side of the hole.
soon after the players enter this room a strong wind that is capable of flinging the players, starts going to the direction of the hole.
during this, while the players are holding onto the walls for dear life (they do not know the ledge is there) "you cant go against the wind, you will only be running out of breath instead" (or something similiar) will be written somewhere within the players view.
the only way to survive and reach the ledge is to run along with the wind to go over the hole and reach the ledge, if they just let themselves get flinged by the wind they will fall into the hole












