RiME One of the key features of Rime is its beautiful and confident style. It is a blend of the cell shaded style of journey, the adult cartoon style of recent zelda titles and a very influential does of ICO's overall look. It achieves this effortlessly. Rime stands out from other titles floating around this year. It doesn't try to win you overview ultra realistic visuals, it's not swimming in browns and greys. It's vibrant and fresh. Puzzles consist of: Multiple trigger door mechanisms, activate each one before time runs out. To visual alignment of golden frames to unlock doorways. They are not the most complicated puzzles, but there is a nice sense of achievement on completion. Each stage builds on the variation of the puzzles adding extra exploration elements to completing them. As the game progresses the once simple weight sensitive panel puzzle, is alot more elaborate. The control system is very simple. Tequila works understands that there is no need to complicate basic control mechanisms, which so many games do these days. The user friendly button layout adds to the pure nature of the game. The lack of hud is refreshing. It allows you the privilege of enjoying a clutter free experience throughout your play through. The game features no dialogue, the directions and objectives are relevantly obvious. There is a fenick fox that appears to help guide the way and a cloaked mysterious figure that seems disappear the closer you get. It gives you a sense of being alone, a true feeling of memory loss. As the character (nameless throughout) uncovers something of relevance both you and he question it's reason and how it effects you. This is a perfect example that you don't have to chase triple A first person shooter titles all the time. This is what an indie 3rd person action adventure should look and feel like. 9/10 Cheers Owen













