PyOpenGL . . . . for more information http://bit.ly/3men0z4 check the above link
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PyOpenGL . . . . for more information http://bit.ly/3men0z4 check the above link
pywhatkit . . . . for more information http://bit.ly/3ICkF8J check the above link
bPython . . . . for more information http://bit.ly/3EMttru check the above link
PyOpenGL
Looks like I'm gonna have to abandon OpenGL stuff for now & just focus on Pygame - the tutorial I was working from, while accessible, is generating random errors & not particularly explaining things... And all the other tutorials I've found are DENSE and involve more code than they ought to. I think I'll be better served at the present by focusing on Pygame & regular Python stuff & saving OpenGL for when I start doing C/C++ - I think the C++ tutorials will be better (and there's a lot more out there) Disappointing, but ok.
Just fell down a rabbit hole trying to get PyOpenGL to work on Windows XP - still no luck. Something about vcvarsall ... Found some potential solutions but for now I guess I'll just have to email stuff to myself (until I understand Git hub a bit better and can comfortably put up source from 1 comp and download it with the other via the terminal/co and line)
Concerns
Looking at documentation for PyOpenGL and accompanying tutorials... Have to download a lot of packages that I don't understand what they do or why there needs to be all this extra.... stuff. Surely all this isn't necessary to get something working when ostensibly it should be packaged together... or is there something incomplete about PyOpenGL, I wonder? Even stranger, some of the packages are explicitly "core" to the other packages... So why don't they have them already?
Being an amateur, I don't know if this is normal or not. But it seems clumsy. And disturbing for the fact that I won't really know if something is wrong, or whether a clean install will repair any hypothetical problems I may face, since who knows if any of these independent piles of code are up-to-date in their compatibility with each other. Furthermore, even i nothing goes wrong, it still raises concerns when it comes to licensing for whatever the end product of all this may be. I don't want to begin a long journey facing the wrong direction, getting used to tools that I may not ultimately have permission to redistribute.
It's starting to make me second-guess my commitment to learning OpenGL through Python at all. I don't even know where to go for advice on this.
Edit: It's possible that Pyglet has this stuff already taken care of and I didn't realize it? I need to see if that's true and what its capabilities are.