Pokemon Sage nuzlocke - Pt. 12
Journey’s end
Gym time.
Andante Gym doesn’t really have a puzzle, which is a little disappointing after Dronia Gym. More of a trial and error process of trying out different elevators and battling trainers. Nice environment though. It does occur to me as I’m going that I’m very poorly equipped to deal with water types. 2 of my team are strong against them, but 3 are critically weak, which is going to make switching about difficult.
Trunko and Lady just kind of wreck face all the way through, so it’s not an issue. I’m well stocked on healing items now, so I don’t need to leave to heal. Pretty soon I’ve reached the lowest level of the facility, on the sea bed.
I was very wrong to feel as confident as I did.
He opens with Nurshary, and I with Trunko. This thing is incredibly annoying. Wish, Light Screen and Reflect. I use Growth a couple of times, get an X Special Def and a Dire Hit set up on Trunko so she can try and sweep. After a few turns, Cameron switches out Nurshary for Barracute, which I’ve never seen before. I’ve just finished setting up with Trunko, she’s ready to Razor Leaf everything to death... but the Barracute keeps making her flinch with Bite. Bite, flinch, Bite, flinch, super potion, Bite, Bite, flinch, over and over until it crits, and just like that, Trunko is gone.
This is when it hits me just how much trouble I’m in. I had two pokemon that were safe bets against this guy, and I’ve already lost one of them without landing a single hit on his team.
No time for dread. It’s all on Lady Glock now.
I bring her in, use my one X Attack to make that Bullet Seed better, and demolish Barracute.
Glocto comes in. Reflect wears off. This matchup isn’t ideal. It’s level 30, and I’m guessing it’s a fire/water type, so we’re hitting each other for neutral damage. This match is an absolute slog. Miserable. It’s so bulky. My attacks are doing barely anything, and it’s threatening to knock me out in 3 hits, or 2 with a crit. I just have to keep on spamming super potions. But finally, finally, it goes down.
Scubug is also neutral to Bullet Seed, and I’m almost out of super potions. I’m really starting to sweat. It sets up Rain Dance, which doesn’t worry me at the time. It’s not even a critical hit that ends Lady Glock’s life. Just a rain-boosted Depth Charge. Turns out, Scubug is a monster in special attack.
Phage does her level best. Night Shade is the best counter I have to this thing, with its low health stat. But despite her own fantastic defensive stats, Phage is just too low a level to survive this thing. It should never have been her fight. Rest in peace, my favourite fat little shit.
I’m going to wipe. I know it. I’m going to lose before I can even finish the demo. I play it out anyway. A’Tuin comes in...
...and she survives the hit. Despite being weak to water, she does what Lady Glock and Phage couldn’t. And she strikes back and crushes Scubug under a Rock Slide.
Before now I’d never stopped to appreciate just how insanely high A’Tuin’s special defense is now that she’s evolved. Just Nurshary left. Maybe there’s hope after all?
Nurshary starts setting up screens again, and I use the opportunity to heal up. And then I start to set up. You see, A’Tuin knows both Amnesia and Curse. It takes some time, and the last of my potions and super potions, and a lot of cheri berries to get rid of the paralysis from Depth Charges, but A’Tuin is able to get to +6 in attack, defence and special defense. No amount of screens and wishing can protect Nurshary now.
Cameron is defeated. I claim my badge and make my exit. Professor Northington and Sequoia make an appearance for one last bit of exposition, hinting at a former partnership between Professors Mangrove and Northington, and the lengths Northington will go to to gain recognition again. And with that, I reach the end of the demo.
Closing thoughts:
This is the best Pokemon fan game/hack I have ever played. I liked Uranium a lot, but this knocks it out of the park to me, both in terms of Pokemon design, and game design. I cannot wait for the full release!
The only real criticism I have of the design so far is making the second gym steel type while continuing to use the Gen 5 type chart. Steel has so many resistances and there simply aren’t enough counters available in this game given the coverage moves and secondary types found in that gym. Either the type chart needs to be updated so that ghost and dark moves can be effective in that gym, or the player should be given a TM(s) for coverage moves, like Bulldoze or Brick Break.
Any other criticisms I have (missing move animations, some low-res spritework) I expect to be resolved in the full release.
I’d totally recommend sinking 10 hours or so into exploring this demo, and I wish the Sage team the best of luck in finishing the rest of the game!













