Worldbuilding concept that I've been ruminating on for a while, but only just got around to drawing today.
Studies of the Rabbitmind. A hivemind, albeit a benevolent one. Think of them like NPC's in a video game. Living, breathing, acting, though nevertheless a nigh mindless swarm. Still, there's some sense of individuality to them. They can even be taught skills, and they'll generally turn out good, though not great. If you need a decent orchestra or a good enough sports team, a few weeks of training and they'll serve their purpose. They don't seem to have any nerves in their ears, so they don't feel pain if you pierce them. If someone is working with a large group of the Rabbitmind they'll often all get the same piercing -- or perhaps someone just wants to add some color and whimsy to the swaths that usually roam around any decently big city. Once they've served whatever purpose they need, you can release them back outside; while they can pick up skills easily, those same skills fade just as fast. If you give one money, they might even go into stores and buy things, in a pale imitation of the commerce they observe on a daily basis. There doesn't seem to be a pattern to what they buy, nor do they have a sense of how much a given item costs. Give them a thousand creeds and they might buy a single ice cream bar; give them fourty and they might try to buy a silver necklace. Remember not to let their appearances deceive you. They are not people, and it's okay not to pity them.











