Here's a table I brought back from the archives to use for Hex-a-Day 2025. Hope you are enjoying your weekend.
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Here's a table I brought back from the archives to use for Hex-a-Day 2025. Hope you are enjoying your weekend.
d12 Random Huge Overland Encounters
12 random encounters that will shake the land. The GM may wish ti fill in some of the blanks.
These Huge monsters are intended for a High Fantasy game. Because I am currently working on my BRP Design Challenge entry, but I love Shadowdark RPG, Old School Essentials, and Dungeon Crawl Classics, we’re going to make these system agnostic. These encounters could also be adapted to a science fiction setting with a little effort. [Content Warning: Sharks, Spiders, Snakes] Roll 1d12 and…
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1d12 Ways to Stumble into a Fantasy Dungeon.
Accidentally stumbling into a dungeon or just getting freaked out by things that go bump in the night. Thank you for being here!
The way into freakishly large, scary, underground complexes isn’t often marked by road signs and tourist maps. Roll 1d12 and consult the table below: While wandering off the road to go to the bathroom, a random character tumbles down into a concealed pit. Take falling damage for a 40′ drop and look up to discover a very old necropolis.A couple of farm kids clearing a field piled up some funny…
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Promptober Day 28: Swamp.
#promptober 1d12 nasty giant things found in a swamp.
Horrible, giant, icky things of all sorts live in a swamp. Roll 1d12: Giant Dragonfly. Giant Frog. Giant Mosquitos. Giant Alligator. Giant Freshwater Shark Giant Catfish. Giant Skunk Ape *Sasquatch Giant Ghoul. Giant Hag. Giant Bats. Giant Snake. Swamp Giants.
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Monstober Day 8: Swamp
Part of #Monstober #Monstober2022 @TrueFeyQueen888 @Mrs_MothMan_Art @TrueFeyGaming
Ghost Lights Useful in any fantasy RPG. Characters see 1-12 eerie floating lights or pairs of lights moving around seemingly at random. They appear and disappear, moving through the fog at night. They appear most nights at about the same time and in all types of weather. Roll 1d12 and consult the table below: The floating eyes of a vengeful ghost, spectre, or revenant floating over the place…
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Sentient Beings in Hexcrawl 1d12 tables for Dungeon Crawl Classics
All this wandering from hex to hex has to lead to some kind of civilization eventually. The PCs ended up here, didn't they? Why not other beings
So, you’ve entered a new hex and civilization has been detected. Roll 1d12: Terrible News! Chaotic Inclined (Tyrannical Ruler.) Chaotic Inclined (From Another Realm.) Neutral Neutral (From Another Realm.) Neutral (Xenophobic.) Neutral (Welcoming.) Neutral (From Another Realm.) Neutral Lawful Inclined (Strict Ruler.) Lawful Inclined (From Another Realm.) Great News! Explanation of…
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d12 Tables: Freaky Things Along the River Bank
Just for fun 1d12 riverside encounters.
Roll 1d12 when characters stop along a river or large stream. Dragon Turtle! It may leave you alone, or not.2d4 Giant Crayfish. (Use lobster stats)Mud Hen? What at first appears to be a normal chicken turns out to be a cockatrice.Mud Elementals. 1d4 of them slide up to the group. Why aren’t they covered in mud yet? The elementals will soon see that they are.A small boat containing 3 small…
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1d12 Ways to Stumble into a Fantasy Dungeon.
Two 1d12 fantasy tables for GMs/DMs who want to do something bizarre and random.
The way into freakishly large, scary, underground complexes isn’t often marked by road signs and tourist maps. Roll 1d12 and consult the table below: While wandering off the road to go to the bathroom, a random character tumbles down into a concealed pit. Take falling damage for a 40′ drop and look up to discover a very old necropolis.A couple of farm kids clearing a field piled up some funny…
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