Here's a table I brought back from the archives to use for Hex-a-Day 2025. Hope you are enjoying your weekend.

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Here's a table I brought back from the archives to use for Hex-a-Day 2025. Hope you are enjoying your weekend.
d12 Random Huge Overland Encounters
12 random encounters that will shake the land. The GM may wish ti fill in some of the blanks.
These Huge monsters are intended for a High Fantasy game. Because I am currently working on my BRP Design Challenge entry, but I love Shadowdark RPG, Old School Essentials, and Dungeon Crawl Classics, we’re going to make these system agnostic. These encounters could also be adapted to a science fiction setting with a little effort. [Content Warning: Sharks, Spiders, Snakes] Roll 1d12 and…
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Fantasy TTRPG February Day 12: d12 Tables.
d12 Portal Mishaps and d12 Random Elemental Planes/Subplanes.
1d12 Portal Related Disasters. Perhaps someone botched a portal spell, or maybe it just wasn’t in the cards today. Roll 1d12: Every creature within a 20 ft radius must make a DC 14 STR check or be sucked into Limbo where they and all of their equipment exist only as ideas until they can be rescued. Portal closes 1 round after opening. Portal opens directly above the caster’s head and dumps a…
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1d12 Tables Strange and Awkward Items.
Here are 1d12 things that make almost no sense lying in a dank dungeon. Photo by Krivec Ales on Pexels.com Roll a d12. Compatible with most d20 fantasy TTRPGs. A baby bottle filled with very expired formula. It smells awful if opened and the contents can act as an ingested poison DC 14 CON or take 2d6 damage and be incapacitated with nausea, vomiting and a fever for 2d8 days. A mechanical…
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1d12 Tables of the Day.
A small prelude to what I'm working on for my next release. This actually has nothing to do with that Deck of Many Somethings for that one game. This is for ShadowdarkRPG.
1d12 Random Events for characters carrying “that Deck of Many” cards. Let’s face it. Decks of cards with massive effects attached might attract some planar weirdness. It might be better to draw a card and send the deck onto the next poor fool, er… recipient. Roll 1d12 to see what the owner (or person carrying the deck) attracts: Shuffle the Deck and look at the bottom card. That effect takes…
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Efficiency In Scavenging During the Zombie Apocalypse.
Imagine being on a scavenging run during the zombie or other apocalypse of the GM's choosing. It's amazing some of the things that just randomly get left in drawers.
The world has gone all to pieces, leaving the few survivors scrounging for supplies. A character opens the junk drawer in the kitchen or bedroom. (Every house has at least one.) Roll 1d12 and consult the table below: A wad of cash, at least 1d6 x 100 dollars in varying denominations. A 25’ long spool of rough brown twine. A package of AAA batteries with only 1d3 missing. A package of…
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1d12 Strange Buildings To Find In a Fantasy Village.
Another fabulous 1d12 table to make average travel slightly more interesting.
The characters are strolling through a seemingly normal town or village until they find: The Shack of Luden the Cabalist: An otherwise unremarkable village building with a couple of notable exceptions. First, there is a large circle of arcane runes on the ground outside. There is a stone altar in the middle and the ground around the outside of the circle appears to be well worn. There is a set…
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1d12 Ways to Stumble into a Fantasy Dungeon.
Accidentally stumbling into a dungeon or just getting freaked out by things that go bump in the night. Thank you for being here!
The way into freakishly large, scary, underground complexes isn’t often marked by road signs and tourist maps. Roll 1d12 and consult the table below: While wandering off the road to go to the bathroom, a random character tumbles down into a concealed pit. Take falling damage for a 40′ drop and look up to discover a very old necropolis.A couple of farm kids clearing a field piled up some funny…
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