In an age where we have like, the Metroid Prime Trilogy collection and the Mario 3D All Stars Collection, why do you think Sega seems to *only* do Genesis collections, and not like, their GBA/DS games, or DC titles or anything later than that?
I've never understood it, personally. Like, maybe you could say Sega only wants to re-release "quality" titles, but we've got folks like Piko Interactive buying up the rights and putting out literally everything they can get their hands on. They've re-released so many games I've straight up never even heard of before, like Super Hunchback and Impossimole.
Sega has a huge library of games where they aren't necessarily bad, they're just weird and different. I can't imagine quality is actually a barrier.
There was a theory they didn't touch their GBA library for a long time because THQ published those games originally, but I can't imagine that still matters. I would think Sega owns all of the original code for those games, and I know Sonic Advance has been ported to a few different platforms (NGage, Android, etc) without THQ's involvement.
I can only assume that somebody high up at Sega just doesn't have any interest in their older games.
I can kind of see it, too. I think Sega has made poor decisions on how to present their retro library. Like I know games like SA1 and SA2 have probably sold very well, but I think about, like, in the Xbox 360 era Sega ported Daytona USA, Virtua Fighter 2, and I think Fighting Vipers to XBLA? Perfect 1:1 arcade ports. They were incredible.
They sold them for $5 each. In an era where the average XBLA game was $20. I think that created a perception that they were cheap or bad games and I don't know if they sold very well. They probably didn't make a lot of money from them. They're all delisted now.
Or what about Sega Ages on the 3DS and Switch, right. Again, flawless ports, occasional new features, worth every penny. But then they started getting into games nobody cared about, like G-LOC Air Battle or Ichidant-R. Did we really need Sega Ages ports of both Puyo Puyo 1 and Puyo Puyo 2 separately? Did we really need Sega Ages ports of Lightening Force and Thunder Force AC? I can think of dozens of games that needed the Sega Ages treatment before we started double dipping like that. And as such, the Sega Ages line is dead now.
I think it kind of sent a message to Sega corporate that old games "don't sell very well." Like you have to think about this stuff like a corporation does, and a corporation goes where ever the money flows. If they fumble a series of releases (due to poor price point or lack of interesting titles) then all they see is the flow of money changing directions.
That's why we only seem to get old Sega games through Yakuza anymore. Yakuza games still generate bank for Sega, so RGG Studio (the development team) can justify needing the budget for porting old games to play in the virtual arcades. The money still flows around Yakuza.
For Sega to care, they need to actually make money on these old game releases, and they've had bad luck with anything that doesn't have Sonic's face on it.