Collaboration & Music - It's More Fun With Others
After our first two videos with Kielo and Dorry Macaulay, both of which used large, colourful recording spaces, we wanted to show iD22 in use in a more likely 'home' recording environment.
For this track the aim was to record and produce a new version of a song that had only existed as a vocal and acoustic guitar demo, written by the awesome Emily Denton.
Check out the result here or read on for more 'behind the scenes' documentary...
Artist: Emily Denton feat. Swift 89
Song: What I Need Most
Producers: Andy Allen & Tom Waterman
Mixed: Tom Waterman
Format: 24Bit/48kHz, Pro Tools
Andy Allen, our social media marketing guru hooked us up with the most excellent and exceedingly talented singer/songwriter, Emily Denton. Check her music out, she has lots of great songs!
https://soundcloud.com/emdmusic
Emily writes and pens her songs in her garden shed, a peaceful place to get lost in the journey and pour out her thoughts and feelings. Emily had written "What I Need Most'" in a few hours (it was one of those 'gifts') and when I heard it, it immediately struck a chord with me (pun intended, I'm a guitar player and it was a song about needing music and her guitar more than anything else)!
Emily's lyric points toward how many of us musical types feel, we can't do anything other than create, we need to play or record / mix. We must put our energy into creating something and playing an instrument is certainly something that can give energy back. You know that feeling when you knew you were lost to playing an instrument or writing a song? Well Emily captured that in her own way.
Once we had selected this track and Emily & Swift 89 were on-board, we set about pre-production.
Pre-Production:
To start off Andy Allen & friend Chris Munday (CJM Productions) recorded a sketch version of "What I Need Most" at 110 BPM so we had a guide to build the track around. This vocal/acoustic guitar rough allowed us to program a song structure and make it work in 2 minutes (the original is quite different in structure and length - check it out here)!
We knew that we would be using the talents of rapper, Swift 89 to add an edge to the track and showcase the iD22 microphone preamplifiers on both female and male 'pop' vocals. Chris and Andy had used an SM7, Audio-Technica 4040 (I think?) and another small mic when cutting the guide tracks into an ASP008, however you don't hear this in the final version.
We spent a bit of time chopping up the rough to form a new arrangement, and in the end took a 4-bar loop of guitar, sliced it up in Native Instruments Maschine and used that to program to.
Programming:
After spending a few minutes hand selecting a load of sampled drums, Andy Allen & myself found a really nice old school style kick drum with a bit of noise and knock to it, and added the ridiculously large snare drum which is a blend of an NI sound called Dragon (Andy loved it!) and some Goldbaby samples (excellent stuff Hugo!).
We came up with a solid drum pattern around the percussive guitar loop and added some shakers, hats and interesting odd samples etc. We had a rough bass line and I had some rough guitar part ideas but nothing concrete yet. However all the time the iD22 DAC allowed us to pick good samples on Andy's NS10 monitors, we were basically passing around the Maschine controller, with each of us layering something on top of the last persons contribution and making good choices.
Meanwhile I'd sent a copy of Emily's original song to Swift 89 and he had found a cool bit to loop, and he wrote a verse to that, keeping Emily's lyrical direction but coming at it from the perspective of a rapper and the microphone.
Tracking the Rap Verse:
From here we took the rough beat (very RAW) and recorded Swift 89's verse vocals in a small production studio at Birmingham Conservatoire (where I met Swift 89 previously). This was the first time Swift 89 aka Josh Nappin had heard anything other than a vocal/guitar demo so the drums came as a bit of a shock! He caught our vibe and we spent a few hours working on getting the right delivery and tracking all ad-libs and verse material etc. We tracked the rap vocal in one room, myself and Andy sitting in with Swift, providing production feedback as we went. All we used to obtain some isolation were a few free-standing gobos, mostly to tame some of the room sound. You could do this with bed sheets if need be I guess.
iD22 performed pretty flawlessly after initial setup and I was using the very first revision of software on this session (many months ago - in fact this was it's first proper field test after the session with Dorry - good work Stephen Flower (our MD, designer and programmer)!
The vocal chain for Swift 89's rap verse (check it out below):
Neumann U87ai > iD22 > 1176LN (mild compression)
Josh nailed his verse, and indeed it provided several ideas for the production, his line "feel it in my chest, every time I hear the kick drum" sparked our ears and we pulled everything but the kick drum out from underneath to musically support the line and I decided I was going to do some cool 'dirty' delay textures on the ad-libs to feed into the drop there.
We also tried looping part of Emily's rough bridge vocal (woah oh's) under the rap and it worked so well we decided to keep the idea!
After an afternoon of tracking, we came back and other work got in the way for a few weeks.
Production and Escape:
Finally I found time to run away and get into the production. This time using iD22 to feed my own monitoring and headphone setup, I worked to layer instruments and textures around the main beat and rap vocal (Andy was yet to record Emily's vocals).
I changed up a number of the drums, re-addressed the snare drum balance and dropped in the half-time feel sections that emphasise the change up in Swift 89's delivery half way through his verse and in the breakdown before the last chorus.
From here I worked on adding demonic, triplet feel organ parts, spacey and delayed Fender Rhodes parts, a warm noisy bass patch in the intro and an aggressive snarly one under the rap. Andy had mentioned subtle bells and arpeggiated sounds so I worked these into the 'dancehall-style' bridge before the main rap enters and finished with a few pads that made nice use of some tension in the diminished chord voicing I substituted over Emily's traditional triads. The goal here was to make it modern (I'd been listening a lot to Hurts 'Exile' and Jessie Ware 'Devotion') but also make it unique to Emily and support the edge of Swfit 89's UK rap style.
The Magic of 432 Hz:
Interestingly if you haven't noticed it, the track is tuned to 432 Hz (A-reference) as Emily prefers to sing in this slightly 'low' tuning. Luckily all of the synths I used (DCAM Synth Squad) allowed me to re-tune them to 432 Hz also and I have to say, I like the result.
Guitars:
Layering electric guitar parts was pretty intense as I went from single note harmony stacks to overdriven power chords, with a nod to SRV lickage in the rap and some 'Jimi' inspired double bends over the half time section before ending in some funk rhythm playing and a touch of weirdly panned diminished fills - in 2 minutes!! My goal was to make the track scream guitar without getting in the way of Emily's song, therefore supporting her lyric about needing guitars!
The guitars were tracked mostly on a Gibson SG (thanks to my girlfriends brother Feargus for lending it to me!), although I used my strat for the funk parts.
Electric guitars were recorded directly from guitar to amp into a Sequis Motherload Elemental (dummy load and cabinet emulator), straight into iD22 mic pres (no mics).
Guitar Chain:
Check out the unprocessed and processed guitar parts here:
In the end I actually doubled a lot of the guitar parts in an interesting way to get extra width and space. One guitar part is tracked 100% dry (panned hard left) the other is tracked 100% wet with real spring reverb and panned hard right to create a large image and space. Nearly all guitar reverb in the mix is from the Blueverb amp - and all real spring. I love it and iD22 captured the reverb tails in such a clean way, with no added noise at all!
Emily Vocal Tracking:
Meanwhile Andy Allen & Emily Denton had taken a rough version of the beat and set about recording her vocals using another iD22 in a small garden shed (we were trying to keep it real here, no proper vocal booths allowed!).
Andy tracked Emily's vocal with a Sontronics Orpheus directly into iD22 with no compression and did a great job, working with Emily to get the right feel (everything she sings is KILLER!) and the right sonics.
Her vocal sounds so good in the end that it belies the cost of that vocal chain, a credit to Andy, Emily and iD22 I think (unprocessed clip below):
Acoustic Guitar Tracking:
Emily had already tracked a solid guide acoustic, but it had some click bleed. We decided after trying to re-track it in a more elaborate fashion that keeping it simple on the acoustic was the way to go. So I just played really simple chords on the 1 of every bar and then a sparse rhythmic pattern to lock in with the kick drum for the rest of the track.
Using my Stonebridge OM-34 acoustic - I recorded in mono (in a bedroom, no treatment) with a Rode NT2A directly into iD22 (with no outboard processing), check out the unprocessed and processed clips here:
Final Edit & Mix:
After compiling Emily's vocals from Andy's session and doing a little editing/tidy up, everything was clean, printed as audio (all synths bounced) and ready to mix.
I headed to a small home studio at a friends place in Birmingham (big up "La Chateaux") and set up my iD22, laptop and a pair of monitors.
Emily's vocal needed very little processing to sit well in the mix and after carefully playing with compression release settings (two in a row doing very little) I was able to bring her forward out of the speakers and iD22 provided so much detail and feedback on the mix balance that I was really smiling by the end, especially when dialling in reverbs (I stacked and blended a few to get depth and character here). I was particularly happy with the way iD22 let me hear into my delay treatments, keeping things moving and adding stereo interest in the bridge and rap drop. The openness in the recording of Emily's voice was nice to work with and took EQ well - a testament to the Audient Class-A hybrid microphone preamplifier.
Check out the processed version of Emily's vocal here:
I really worked on getting a dirty, gritty tone for Swift 89's rap vocals and when heard in solo it is quite surprising just how much dirt there really is on that vocal!! Luckily I didn't mix it in solo! ;-)
Conclusion
iD22 proved to be a complete pleasure to work with and once again provided great translation and plenty of detail in the DAC while listening.
Emily and Swift 89 are happy and we're happy too - for a collaboration made in bedrooms and garden sheds, it came out pretty great!
Thanks to everyone involved and to Seth Baines for making such an awesome video of the whole journey!
One of the hardest things for an inexperienced mixer to determine is when a mix is finished. In fact, engineers new to mixing may think a mix is ready in an hour when a pro might take considerably longer, but the quality would be better as well. This excerpt from The Audio Mixing Bootcamp looks just how you'll know when your mix is ready for the world.
"While many beginning mixers will fly through a mix and be finished in an hour, most mix veterans take a lot longer than that to get a mix together. As you’ve seen from the previous chapters, a fair amount of experimentation is required to find the parameter settings for EQ, compression and effects that work with the track.
While rough mixes are done very fast by nature (they may only take a couple of passes through the song to get together), and you might occasionally get lucky with a quick mix, most veteran mixers usually figure it takes a five to twelve hour day to mix a song. Many mixers like to have an extra half-day to tweak things with a fresh ear, but many big-name, big-budget projects can take weeks of multiple mixes to sculpt it just right.
Of course, if all you have is time, then you can mix a song way beyond its peak (the final mix for Michael Jackson’s hit “Billy Jean” was #2 out of 99), so it’s best to have a few guidelines as to when it might be finished.
How To Know When Your Mix Is Finished
You can consider a mix finished when the following occur:
You can feel the groove. Whatever element supplies the groove, it has to be emphasized so that the listener can feel it.
Every instrument or vocal can be clearly heard. If an instrument or vocal is unintentionally masked or covered by another instrument or vocal, then your mix isn’t finished.
Every lyric and every note of every line or solo must be clearly heard. Each note should be crystal clear. Tweak your fader automation to help this out.
Be sure the mix is punchy. This is usually a function of the bass and drum EQ and compression.
The mix has an interesting element. Make sure the most important element of the song is obvious to the listener.
Be sure your mix sounds good when you play it against other songs that you like. Consider it a job well done when this happens.
If time is not a problem, do as many versions as you can until you feel satisfied with your creation. Mixing takes experience so the more time you put in, the better you get at it.
Am I Finished Yet?
A) Listen to the mix. Is the groove obvious? Can you feel it in the mix?
B) Listen to the mix. Can every instrument be clearly heard?
C) Listen to the mix but concentrate on the vocal. Can every lyric be heard?
D) Is the mix punchy?
E) Listen to the mix. What grabs your attention?
F) Play your mix and then play your favorite song. If both songs were played on the radio back to back, would your mix stand up?"
To read additional excerpts from The Audio Mixing Bootcamp and other books, go to BobbyOwsinski.com.
Read more: http://bobbyowsinski.blogspot.com
Under Creative Commons License: Attribution
I have been doing a lot of study about linear-phase versus minimum-phase equalization. I wanted to really understand the differences and possible advantages/disadvantages one may have over the other in particular situations. I found that I was not alone in my search. However, there is very little actual documentation on linear-phase filters and how a linear-phase relationship is structured or relates to audio processing.
There are some very basic questions that should be answered that almost seem hidden from any product descriptions or message boards.
“What is the reason for linear-phase EQ?
“What is linear phase, and how does it relate to a minimum-phase EQ?
“Why are linear-phase EQs so directed toward mastering?”
“Can there be a hardware linear-phase EQ? Why or why not?”
One of the most popular searches relating to linear-phase EQ on Google is “linear-phase explained,” which still holds very poor results. After the search, I was still grasping at straws. I said “to hell with it,” and held my own experimentation.
I created a new Pro Tools session with an oscillator at 1 kHz and line level running separately through a minimum-phase EQ plug-in and a linear-phase EQ plug-in. I recorded the results and was astounded by the differences when I boosted or cut frequencies at any bandwidth or frequency.
The linear-phase equalizers and minimum-phase equalizers will produce different results despite the same sound source every time. Here’s what I found:
Analog EQ
With any analog equalizer, the bands being boosted or cut are subject to phase-shifts due to the latency created by the change in amplitude within that band in relation to unaffected bands. This is unavoidable, but manufacturers try to reduce the amount of phase-shift as much as possible (unless it produces a pleasing or characteristic sound), thereby calling these sets of equalizers ‘minimum-phase.’
Digital EQ
Most digital equalizers have algorithms that are modeled after minimum-phase equalizers, due to their prominence in the analog world, their lack of plug-in latency issues, and in the big market for analog replication. These algorithms are digital, so obviously different from the get-go, but are meant to mirror the process of the analog latency and wide bands, and then its subsequent recovery, thus keeping with the minimum-phase concept.
Linear Phase EQ
The way that the equalizer algorithms are configured are completely different for linear-phase equalizers.
Linear-phase is exactly how it’s described: linear. For the varying wavelengths of varying frequencies, linear-phase equalizers adjust phase accurately to the degree of zero phase-shift. This can only be achieved digitally with such accuracy. This non-existent phase shift, leaves the actual amplitude of the waveform almost unchanged in many instances where a minimum-phase equalizer may cause drastic amplitude changes (depending upon the degree of phase shift).
This outcome allows linear-phase equalizers to affect the harmonic character without much change in overall level, making them ideal for mastering practices (which is why they tend to be marketed toward mastering engineers).
Here is a video I made comparing linear phase EQ to minimum phase EQ:
The latest in a series on raising your mix game, from the accomplished NYC mixer/producer Jamey Staub. Visit him early/often at www.jameystaub.com.
Delays Delays… How do I love thee. Let me count the ways. In fact, there are countless ways to use delays. Some of which I haven’t invented yet.
In this article I will discuss the many ways to use delays by order of time delay. Starting with short time delay and moving to longer delay, I will expose the nature of using analog and digital delay to enhance your mixes and produce big results.
Jamey Staub will show you the delay way.
History of Delay
The first use of time delay and sound recording was through analog tape delay. Tape machines employ a system that incorporates three magnetic heads. The magnetic (or iron oxide) tape is threaded through a trail of rollers, guides and metal heads that both read and write magnetic information to and from the iron particles embedded in the tape.
Without getting too technical, it is important to understand that the first head allows for erasure and bias, the second head allows for recording to tape and the third head provides playback of recorded material. The distance between the record head and the playback head provides a time delay of recorded sound to playback of sound. The length of the delay is dependant on the gap length and tape speed. The gap length is fairly standard in the construction of tape recorders; however the tape speed is easily contollable by the user/engineer. As the tape speed decreases the time lag from record head to playback head increases, resulting in a longer delay time.
Soon after tape delay was introduced, companies like Multivox and Roland designed tape echo machines that were compact and easy to use in the mixing process. Then, with the advent of digital semiconducter chips, digital delay evolved — my two favorite digital machines are the Lexicon PCM 41 and 42 and the TC 2290. There are also many plug-in delays such as EchoBoy, Tel-Ray and Moogerfooger which are fantastic.
Whatever you choose to use, remember that there is a wide variety of ways to be creative in your mixes.
Uses of Delay In Mixing/Recording Techniques
1. Phaser
2. Flange
3. Chorus
4. Doubling
5. Slapback
6. Echo
7. Delay
As I mentioned, I would like to describe and explain the use of delay by mixing engineers in simple terms, starting with minimal delay times and moving up to maximum delay times.
PHASING
The shortest delay time noticeable by the human ear is a few samples of digitally recorded music.
For example, if I take an overhead cymbal track in Pro Tools, duplicate it and then shift the duplicated track by a few samples, play it in addition to the original track, I can hear an anomaly that sounds like a swishing or swashing in the high frequency content. This is called phasing.
This sound is the result of the amplitube of the original frequency content being offset from the shifted frequency content resulting in changes of amplitude over time. If the additional track is modulated over time, the effect is more intense. The time difference that results in “phasing” is from a few microseconds to one millisecond.
Jamey’s Eventide Phaser, and other delay effects, are his best buddies in the mix phase.
A great example of this can be heard in one of my favorite songs ever – “Kashmir” by Led Zeppelin. If you listen to John Bonham’s cymbal crashes, you can hear this effect. In the 1970’s there was no digital recording so I believe the engineer used the wonderful Eventide Phaser unit.
An interesting note is that in the late 80’s, when we wanted to make sure two multitrack tape machines were synced together, we would bounce a high frequency signal (such as a high hat) from the original tape to the copy tape, adjust the synchronizer and listen to the two identical signals until the phasing was inaudible at which point we knew that the two machines were locked together.
Phasing is a fun and interesting way to ehance your mixes. For example, I love to use phasing on vocals, guitar solos, cymbals or even an entire drum loop. It is also effective if you only use it for a certain section of the song, such as the bridge.
FLANGE
As with Phasing, Flanging is an audio process that combines two copies of the same signal , with the second delayed slightly, to produce a swirling effect. The delay time is somewhere betwen 1 and 4 milliseconds.
The process originated before digital effect boxes and computer editing were available. The effect, invented in the early 1950s by Les Paul and later used by artists such as Jimi Hendrix and The Beatles, was originally created using two tape recorders.
Here’s how the nondigital process worked: While the original sound was being played from Tape Recorder #1, a second copy of the same audio material was played back from Tape Recorder #2. This process alone creates a hollow sound caused by the slight irregularities in the phase relationship of the audio waveforms. To get the flanging effect, the speed of the second recording was altered slightly. This was done most often by pressing a finger lightly on the 2nd tape reel’s “flange”, the large metal circle that surrounds and contains the tape on its hub. This created a time delay in addition to the phase differences, making the effect more pronounced.
One of my favorite examples of this is demonstrated in the song “Tomorrow Never Knows” from Revolver, which was recorded on April 6, 1966 . John Lennon’s lead vocal is flanged throughout the entire song. According to historian Mark Lewisohn, it was Lennon who actually gave the process the name “flanging”.
See what we mean? Flange. (click to enlarge)
The first use of the flanging effect in stereo is credited to producer Eddie Kramer, who used the effect in the coda of Jimi Hendrix’s “Bold as Love” (1967). At around 2:46 the listener is led to believe that the song is over; however, Kramer edited in a flanged drum fill that leads to the outro, which was very innovative for that time. I love it because he used the effect on that single section thus making it more effective in the mix. To the right is a diagram of a stereo flange effect used by record producer Warren Kendrick whereby he could precisely control the effect by pressing a small tube on the tape itself.
Some interesting ways to use flange is flange an ad lib vocal, guitar or even flange reverb on strings.
If you are mixing in the box, there are several good choices of plugins to use. I like the Wavemachanics and TC plugins or I create my own by duplicating, let’s say a guitar track, applying delay to the duplicate and playing with delay time, modulation and feedback to get the desired result.
CHORUS
The chorusing effect is the next use of delay that arises from combining the original signal with a delayed signal at a time differential of greater than 5 or 6 milliseconds.
The easiest way to think of the chorus effect is to picture and hear a church choir. There are several if not 10’s of voices singing at the same time. As humans, we are not infallible and words and notes start and finish at different times. The use of the chorus effect in mixing replicates this by combining the original signal with a delayed and modulated signal. The goal and end result is to make few voices sound like many voices.
Or, a 6-string guitar can be made to sound like a 12-string guitar — I used this technique on Everlast’s first record Whitey Ford Sings the Blues, most notably on the single “Ends.”
To elaborate upon the vocal effect, let’s say you have a background singer who sings a melody and harmony on your song. By adding the chorus effect you delay each voice by 6 to 14 milliseconds. And, to make it more interesting and realistic, you add modulation. In basic terms, this means that the delay time is not constant, but changes over time, just as the aforementioned choir. Most effects units also provide the means to change pitch over time as well, which further enhances the many voice or chorus effect.
DOUBLING
A favorite delay technique among mixers and vocalists is called doubling. This delay is usually between 16 and 24 milliseconds. The concept here is to take the original vocal, delay it and modulate it so that it sounds as if the vocalist sang the part twice, on two different tracks.
I prefer to record a true double track, but sometimes I receive a single vocal track that just sounds better in the mix when I add the doubling or ADT (Automatic Double Tracking) effect. It is also very effective to pan the original to one side and the “double” to the opposite side.
To refer to one of the first artists to employ this technique, I turn again to John Lennon. One of the earliest uses of this effect can be heard on the song “I Am the Walrus” (which uses ADT in conjunction with equalisation to help simulate a “fake stereo” effect on the second half of the stereo mix, which was sourced from the mono mix, by splitting the entire mix between the channels.)
Lennon asked Beatles producer George Martin to explain how ADT worked, and Martin answered with the nonsense explanation “now listen, it’s very simple: we take the original image and we split it through a double-bifurcated sploshing flange with double negative feedback.”
SLAPBACK
Slapback is a delay effect that utilizes delay times from 45 to 110 milliseconds.
That’s right…delay made a difference for Elvis.
The most common and well known demonstration of this effect is heard on many of Elvis Presley’s recordings. For instance “Hound Dog” has a clear vocal delay of, I believe, around 80 to 90 milliseconds. Many songs during the 50’s and 60’s utilized this effect and created a signature sound from studios like Sun Studio which was a recording studio opened by rock pioneer Sam Phillips at 706 Union Avenue in Memphis, Tennessee, on January 3, 1950. Other artists such as Johnny Cash, Jerry Lee Lewis and of course John Lennon used this sound effect over and over on many of their hit songs.
In today’s music, I don’t hear a lot of slapback, but it is generally used in Rock and Roll and always in Rockabilly styles. Again this is an effect I like to employ in certain sections to provide a change in the feel and excitement. I like it on lead vocal, guitar solo and also on drum fills. I also use the Marshall Time Modulator for Slapback as well as other wacky feedback effects. Two great plug ins are Tel Ray and the Moogerfooger Analog Delay.
ECHO
When I think of echo, I think of any delay time over 120 milliseconds and less than 300 MI. Remember going to a mountain overlooking a valley and yelling at the top of your lungs? Screaming in the alley, clapping your hands in the gym? Echo is the repeat of the original sound without any overlap of repeat sound to original sound.
When I mix and utilize echo, I think about the “Beats per Minute” of the song. In pop, rock and hip hop music it sounds cool if the echo is in time with the beat of the song. For example a song at 60 BPM means that there is one beat every second. An echo of 1/4th of a second (250 milliseconds) would repeat the sound four times every quarter note. An echo of 125 milliseconds would repeat the sound eight times every quarter note and so on.
I use this technique all the time with R&B music where there is a multi-voiced chorus section in the song. By adding an 1/8th note echo, the chorus sounds more full and harmonies are created as the lines develop in relation to the music.
This effect is easily heard in the song “Freak Like Me” by Adina Howard. For that mix, I used my beloved TC 2290 at an 1/8th note echo. It extends the vocal phrasing of the verse and chorus to create an interesting and intriguing sound that was not originally there.
If you combine the effect and, some of the previously discused effects such as phasing and chorusing, you can make your mixes sound more interesting and professinal.
DELAY
I classify delay as a timed repeat of the original signal greater than 300 milliseconds. This effect is especially useful in creating a moody, eerie and memorable listening experience. I often use delay to accentuate a certain line or phrase in the lyrics of a song.
A great example of this can be heard on Pink Floyd’s Dark Side of the Moon album. The song “Us and Them” utilizes this technique very well.
Another example is the delay I used on the chorus of “What It’s Like” by Everlast. The actual lyric that is delayed, is “What it’s Like”, the title of the song. In that case, the delay time, is a half note delay. By adding a filtered EQ effect to the delay, it became more interesting and memorable.
CONCLUSION
If I didn’t make it clear by now, I love mixng with delay. It is the most useful weapon in my arsenal. There are so many options and the coolest part is that I think of it as manipulating time and space. Delay is not only a mixer’s best friend but it will allow you to live long and prosper.
JAMEY STAUB is currently mixing a new album for Luscious Jackson. He is also involved in the creation of Music and Arts USA, a not for profit company whose mission is to bring music programs into NYC public schools that can not afford them due to budget cuts.