TypedArray Tidbits
I’ve been working, off and on, on Retroputer, a faux “emulator” for hardware that never existed. The intent is to evoke the feel of older hardware without giving up some conveniences (like 24-bit color and absurdly limited register files). My initial implementation wasn’t optimized at all, but over the last few sessions, I’ve been looking at the various places where optimizations could be…
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