RF Generation Shmup Club June 2019 | GBG
Join me in June 2019, for an exciting month of playing indie shmup Ghost Blade, and it's remaster, Ghost Blade HD!
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RF Generation Shmup Club June 2019 | GBG
Join me in June 2019, for an exciting month of playing indie shmup Ghost Blade, and it's remaster, Ghost Blade HD!
RF Generation Shmup Club March 2019 Announcement | GBG
Come join us over at RF Generation, and play this unique danmaku / bullet hell shoot-em-up, Crimzon Clover! Heavily inspired by the games of CAVE, this game puts a unique twist on the bullet hell formula, and brings a cool scoring mechanic to the table with its “Break” system. Play along with us, and find out why this game is so highly regarded. Sign up to participate here:
http://www.rfgeneration.com/forum/index.php?topic=18959.0
Come join in the fun for the RF Generation Shmup Club, as we play 1942 through the month of October!
Official discussion thread: http://www.rfgeneration.com/forum/index.php?topic=18797.0
In the 90's, as arcades were in a general decline, many games that originated in that setting began to move to home consoles, as a way to continue to proliferate. When you have a recognized property that sells well enough based on the name, it makes sense to continue that, right? While home consoles can't always match the power of the arcade hardware, they can offer a way to get that experience in front of a lot of people, and give developers a chance to change things up. Irem gave developer Tamtex that opportunity, when the venerable R-Type series moved from the smoky arcades to the living room, with the arrival of R-Type III: The Third Lightning on the Super Famicom and Super NES.
The dark forces of the BYDO Empire threaten humanity yet again, with more powerful weapons than ever. Over the past few years, they have crept close to Earth, building hidden bases for their fleets. The Earth Science Center had believed that all of the BYDO Empire was destroyed. Now they know that somewhere a BYDO mother ship carries the remnants of that foul civilization. Earth will be overthrown unless the latest R-series vessel, the R-90, can defeat BYDO's armies. Equipped with the mighty Round, Shadow, or Cyclone Forces of power, the R-90 can warp into different dimensions and meet the enemy ships and ground troops on an equal basis. As the Captain of the R-90, you must seek out the mysterious mother ship and destroy it to save humanity.
R-Type III initially saw release on the Super Famicom, and made its way to the west on the Super NES in 1993. A Game Boy Advance version followed 2004. Because it has long been a sought after and expensive game, Retro-Bit licensed the game for re-release (alongside its SNES counterpart Super R-Type), and released R-Type Returns in a single cartridge, which allows you to choose between the 2 games. Join the RF Generation Shmup Club in November 2021 as we take off and strike the evil Bydo empire in R-Type III!
If you'd like to participate, join the conversation on RF Generation here: http://www.rfgeneration.com/forum/index.php?topic=19618.0
In Episode 039, MetalFRO and Addicted join forces with Someguy, indie developer for Team Overloaded Studio, and talk about Assault Shell, which recently celebrated its 1 year anniversary, and a 2.0 release! We take a deep dive into the game's story, mechanics, scoring, and more.
Check out the original discussion thread for the game here: http://www.rfgeneration.com/forum/index.php?topic=19589.0
Check all the feeds where you can listen to our podcast here: https://linktr.ee/shootthecorecast
The mid-90's brought us an innovation in the shooting game genre with the advent of the danmaku, or "bullet hell" shooter. Developer Cave set the standard, and many studios and doujin developers have tried to replicate and innovate upon that over the years, with varying success. As the genre in general has seen a renaissance over the past few years, new developers have added their ideas, and tried to iterate on the formula. Some recent devs have garnered acclaim for bringing interesting new elements to the table with their entries into the shmup landscape. South Korean indie outfit Deerfarm has thrown their hat into the ring, and tried their hand at replicating that style, with Shikhondo Soul Eater.Shikhondo Soul Eater is a Korean bullet-hell shoot ‘em up set within a beautiful and bizarre world of Asian mythology.
Armies of demons known as yokai have escaped from Limbo. They are spreading like a plague across the land, sowing fear and stealing souls. You must destroy the pestilent invaders and free the captured souls from eternal torment. The game is available digitally on all modern console platforms (Switch, Xbox One/Series, PS4/5), as well as on PC via Steam, and also on iOS and Android. Physical versions for Switch and PS4 were published by Eastasiasoft, and released Exclusively through Play Asia. Join the RF Generation Shmup Club as we explore spooky yokai mythological nightmares in Shikhondo in October 2021!
Join the play-through here on RF Generation: http://www.rfgeneration.com/forum/index.php?topic=19595.0
Join the RF Generation Discord to discuss the game there, or share your high score! https://discord.gg/Ndx9jPY
Or tweet at the podcast account on Twitter, to signal your participation: https://twitter.com/shootcorecast
Thanks, and we hope to see you join us!
In the annals of shooting game history, there are a handful of games that transcend the normal genre boundaries, and achieve legendary status outside the niche community. Radiant Silvergun is well known for being an expensive Sega Saturn game, as well as for its complex control scheme. Cave shooters are well known for their difficulty, even outside of the core shmup fan base. And a large percentage of the Touhou fandom doesn't even play the STG's, but are only interested in the characters and lore. But few shooting games are as infamous as Raizing's Battle Garegga. Few games have evoked the passion in the community this game has, and few games have revealed themselves to have as many layers of complexity, while remaining approachable. Battle Garegga is still so highly lauded, nearly a quarter century after its original release. Debuting in arcades in February, 1996, Battle Garegga was helmed by famed shmup programmer Shinobu Yagawa, who had previously cut his teeth on the Famicom, with the impressive shooter Recca. After joining Raizing, he developed Garegga, alongside programmers Yasunari Watanabe and Yūichi Ochiai. The game was well received among shooting game fans, and quickly became a favorite for players. The game's infamous rank system has become legendary in shmup circles, because of how everything you do in the game affects your rank, which in turn, affects the difficulty. Whereas in most games, you don't want to ever lose a life, Garegga often requires you to sacrifice one periodically, in a strategic fashion, to keep the game's rank under control. This is just one of the many layers the game has to offer, which is why it has become a popular title for scoring. Starting in January 2021, the RF Generation Shmup Club will begin our 2nd annual, year-long scoring competition! January's game of the month will be Battle Garegga, and that will remain the overall scoring competition game for the entire year. All available versions of the game will be viable for scoring, including the arcade original (via PCB, MAME, Retroarch, etc.), the Sega Saturn version, and the more recent port from the M2 ShotTriggers team, Battle Garegga REv.2016. We'll get details together as to the different scoring categories, but competition will be available for multiple iterations and skill levels. Currently, the game is available digitally on both the PlayStation Network and the Microsoft Xbox Live online store for Xbox One. A physical PS4 version was released in Asian regions, and is still available through some online retailers, though the North American release was only available through Limited Run Games, and is sold out, though it can still be purchased on the secondary market. If you're a savvy collector, or feeling expensive, there's always the highly lauded Sega Saturn version. And for those who prefer playing on PC, emulation will be an acceptable means of participation. And of course, if you own or have access to a PCB or cabinet, we'd love to have your input and see some score submissions!
If you’d like to participate, head over to RF Generation, and sign up here: http://www.rfgeneration.com/forum/index.php?topic=19456.0
ZeroRanger - RFG Shmup Club August 2020 | GBG
We've likely all heard the expression that, "imitation is the sincerest form of flattery." In gaming, we see that a lot. A landmark game comes out, gets rave reviews, and then other development studios rush to copy the elements from that game. It's a tried and true formula, and one that has allowed many developers and publishers to continually refine a game genre, while still adhering to the basics. What happens when a developer doesn't blatantly rip off another game, but instead, pays homage to several, while doing something unique, and yet still keeping the essence of what the genre is supposed to be? That's what happened with System Erasure, and their independently developed shmup, Zer0Ranger. Rather than copying the formula of previous games, instead, it contains a lot of subtle references and Easter Eggs that pay tribute to many classic shooters over the years. It also brings a minimalist graphical style, and a unique look and feel. Take off in your fighter, and face off against the alien menace, ORANGE GREEN! Join the RF Generation Shmup Club in August 2020, as we take on the indie shooting game Zer0Ranger!
Sign up here to participate: http://www.rfgeneration.com/forum/index.php?topic=19364.0