Initial concept work for Rick’s visor. Concept was made using a rough mockup I made in ZBrush that I photobashed and painted on in Photoshop.
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Initial concept work for Rick’s visor. Concept was made using a rough mockup I made in ZBrush that I photobashed and painted on in Photoshop.
Preview screen cap of some updated portrait sketches currently in progress.
More progress on my ZBrush model. Clothing was created in Marvelous Designer and retopoed in Modo. Currently I am bringing some sculpted detail back into the clothing. The vest sculpt is finished, everything else is WIP.
I slapped some draft Fibermesh hair on as well to get an idea of how the end model will look.
ZBrush sculpt in progress for an upcoming painting.
I made some fairly major adjustments to these today, so I'm re-posting Rick's concept sets. His legs and shoulders look a little less wack to me now. I'll probably end up changing it again, because art. Hopefully, Steve will be up with his personality pose and variant by Tuesday morning. In other news, it's less than a week until the Game Developers Conference. If you're going too, give me a shout.
Completed personality pose with distress levels for Rick Lonestar. Plus some face details and a material guide.
Finished turn arounds for Rick Lonestar. There's a bit of basic information on him to the right. I doubt it's legible at tumblr sizes, so for those curious: Rick Lonestar 38/Male/Hispanic 6'2"/190 lb Affiliation: United States Origin: El Paso, Texas F-55 pilot United States Air Force Rick is the oldest of the trio, and the most consumed by the pejorative "past," so his design hearkens back to the look of the Wild West expansionism and the Civil War. There's a little bit of Texas in there too. Next up will be the personality pose and distress levels for Rick.