So, Warfare, right? As a (former) resident of Eastern Europe, I am acquainted with it like the radiation of a nearby exploded atomic plant that definitely did not happen, judging by the Soviet documents and a KGB officer who pinkie promised me that my food is glowing because I play too many Computer games.
But warfare is all about death, suffering, right? What if I tell you, my curious Western friend, in the normal world, yes. But in a world overtaken by filthy capitalists, where ordering a hit on somebody is as easy as ordering some DoorDash (not sponsored), death is not only optional, but also discouraged.
Welcome, ladles, gents, and everyone of you folks in between to the amazing world of Rogue Point (demo). A game I might be very excited about to the point of bordering on insanity or cocaine addiction. Whilst me and my very best friends (who totally are very saint individuals and are totally don't have any war crimes on their record ( @signal-hand , @alexpetrov29 ) ) were screwing around with the demo and found a strategy that might as well be completely broken. May I present to you: Non-Lethal options
In Rouge Point (demo), there are two (and a half, we don't talk about bean bag ammo) options for Non-Lethal gameplay. That being the amazing,| spicy paintball gun and Taser sniper rifle.
The main difference between normal firearms and this abominable equipment is that instead of sending MERX directly to the Flying Spaghetti Monster, we make them kneel, like good little submissive boys they are, and give you an additional 400 RED, WHITE, AND BLUE AMERICAN dollars for you to spend on your next mission. So, let us observe a small experiment I have decided to conduct. There is a mechanic in the game called Dead Drops, which is essentially a Mystery box but with a (possible) bigger payout.
That is, in fact, the only way to obtain most weapons, including all the Non-Lethal options. So, the experiment is simple like a boiled beetroot. Get a random Non-Lethal, complete the first map, get a random lethal weapon, complete the first map, compare the results, and go off into depression induced coma where I will learn the ways of not joking about 9/11 or other atrocities. Well then, I don't want to keep you waiting, let's see the-...
ok ... Now ... that's ... a lot of $, let's see how an actual gun compares
... I killed more people and still got less than half of the first sum ... And today's lesson, my friends, is that violence is not the answer. On the other hand, beating people into submission and inflicting a tremendous amount of pain and possibly nerve damage on them is not only more viable, but also way more profitable.










