Dear Mariko
Game: Dear Mariko
Developer: Soyasushi
Program: RPG Maker XP
Official Website: http://soyasushi.vnovel.com/completed-projects-2/dear-mariko
Walkthrough by Natsukage >>>>>> below
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Dear Mariko
Game: Dear Mariko
Developer: Soyasushi
Program: RPG Maker XP
Official Website: http://soyasushi.vnovel.com/completed-projects-2/dear-mariko
Walkthrough by Natsukage >>>>>> below
This game is rather short, only taking place on two maps. However, I found the story to be very well made, despite the short gameplay, especially after getting the true ending.
Normal Ending: Try to open the bottom door. Search the plant for the key. Enter the room. Read the letter. Exit the house.
Bad Ending: After reading the letter, stay in the house for around 1 min 30 sec (I timed this) and trigger the event in front of the door. Have the 20 sec. timer reach zero OR hide in the closet OR hide in the bathroom unarmed.
True Ending: After the timer starts, grab the kitchen knives from the cupboard. Hide in the bathroom.
Cloé’s Requiem
Game: Cloé’s Requiem
Developer: Buriki Clock
Program: RPG Maker VX
English Translation by Tosiaki7: http://tosiaki7.tumblr.com/post/85280561912/cloes-requiem-finished
Walkthrough by Natsukage >>>>>> below
I really enjoyed the game, possibly because I also enjoy classical music. This game does a great job of integrating it into the story and gameplay.
An interesting game mechanic is the ability to equip your items. In order to use your items, they must first be equipped into Michel's hands (either left or right.. doesn't matter which). Prologue Move downwards. Enter the house. OBTAIN the candlestand on the left table. EQUIP the candlestand. Return outside and GET FIRE using the outside candles. Go back inside and LIGHT THE SPIDER WEBS on the stairs. Proceed up the stairs. Speak to Cloe at the piano. Reply OKAY to breaking the curse to OBTAIN the first floor west guest room key. >>You can now speak with Cloe in order to regain health. Finding the Moonlight Score Go downstairs and open the lower left door (1F W Guest Room). Examine the shiny object on the shelf to OBTAIN the paintbrush. PUT HAND IN the crack in the wall to OBTAIN first floor east guest room key. Exit the room and go across the hall to open the lower right door (1F E Guest Room). Examine the shiny object on the table to OBTAIN scissors. Speak with the doll but DON'T GIVE EYES. Go to the 1F W guest room and TAKE THE DOLL'S EYES. {Warning: the doll will not be happy} EQUIP the doll's eyes. Return to the doll in the 1F E guest room and GIVE THE DOLL'S EYES. OBTAIN Piano Sonata No. 14 Moonlight. EQUIP Moonlight Score. Go upstairs and examine the piano. PLAY it. Finding a Different Instrument Examine the shiny object on the table near the piano to OBTAIN first floor library room key. Go downstairs and open the upper left door (1F Library). Examine the paper on the table to OBTAIN quill and ink. Exit the room. Push the stool to position it in front of the man in the upper right painting. EQUIP the quill and ink with the paintbrush and PAINT HIM OUT of the painting. Examine the sculpture blocking the door and enter it. CHASE SCENE: Open the chest to OBTAIN the violin. This triggers a chase scene where you must run back to the main hall. There is a save point I recommend you use near the chest. EQUIP the Moonlight score and violin and speak with Cloe to PLAY Moonlight. As Cloe, head upstairs. Finding the Traumerei Score Go downstairs and examine the shiny to OBTAIN the second floor south servant room key. Return back upstairs and open the lower right door (2F S Servant Room). Examine the paper on the ground twice to OBTAIN housekeeper memo. EQUIP the scissors and CUT UP the stuffed animal to OBTAIN second floor mother's room key. Exit the room and go across the hall to open the lower left door (2F Mother's Room). Examine the shiny at the drawer to OBTAIN dirty doll. Examine the portrait. Examine the shiny on the bookshelf and READ the diary. Check the portrait again. EQUIP the quill and ink and examine the book on the table. WRITE the answer to OBTAIN Cloe's room key. >>ANSWER: A Exit the room and open the one above it (Cloe's room). Examine and OBTAIN the stuffed animal and (L) soldier doll. EQUIP them and THROW them into the fireplace. EQUIP the candlestand and LIGHT the fireplace. Talk to the shadow. Examine the paper on the desk to OBTAIN family picture. Talk to the shadow again and SHOW the picture. As Cloe, attempt to exit the room. Speak with the shadow, then examine the bucket. Check the fireplace to OBTAIN little key. Examine the toy box and USE the little key to OBTAIN small drum. EQUIP the small drum and examine the soldier doll to MAKE IT HOLD IT. Examine the sheets near the fireplace to OBTAIN music sheets for Traumerei. Fixing the Piano Exit the room and speak with Cloe. Go upstairs and examine the piano there. Examine the shiny on the ground to OBTAIN second floor north servant room key. Go back downstairs and open the upper right door (2F N Servant Room). Examine the paper on the table. Go into the 2F S Servant Room through the connecting door. EQUIP the candlestand and examine the stuffed animal to BURN IT. Return to the 2F N Servant Room and examine the paper again. Go back to the 2F S Servant Room and BURN A and C to OBTAIN two piano keys. Attempt to leave the room. Examine the paper that appears on the table. EQUIP the scissors and CUT OUT from the family picture. Leave the room and go back upstairs. EQUIP both piano keys and INSTALL THEM. EQUIP the Traumerei score and violin and speak to Cloe to PLAY Traumerei. As Cloe, speak with the dolls. After the father comes, attempt to speak with them all again. Caprice No. 24 Go down to the 2F and examine the shiny to OBTAIN third floor backstage room key. On the 3F, open the right room (3F Backstage Room). READ the letter on the table and OBTAIN rough sketch. Examine the other object on the table to OBTAIN hammer. EQUIP the hammer and DESTROY the locker of the Cello's murderer. Hints found outside the room. >>ANSWER: Flute OBTAIN father's room key from the destroyed locker. Exit the room and enter the left room (Father's Room). Examine the shiny on the bookshelf to OBTAIN drawing paper. Anytime, EQUIP the drawing paper and speak with Cloe to OBTAIN protective charm. <needed for True End> TRY OPENING the album near the bed, then READ after. INSANE MODE: Go into Cloe's room and examine the shiny on the bookshelf in the corner. TRY HOLDING the diary. Exit the room. TRY OPENING the album again and TAKE OUT the photo. Check behind the piano to OBTAIN tool. Exit the room. At the top door, EQUIP the tool and use it to TAKE OFF the doorknob. EQUIP the scissors and INSERT THEM in place of the doorknob. Enter the door. Talk to the blue spirit (Maid D) and ACCEPT INVITATION. EQUIP the quill and ink and rewrite the menu in the right order. >>ANSWER: Hors d'euvre, Soup, Fish, Granite, Meat, Cheese, Dessert, Coffee/Black Tea Exit the room and sit at the table on the bottom. ENGAGE proper manners. >>Enter into the seat from the LEFT, then GET SEATED. >>DON'T SPREAD the napkin until after Cloe. >>For the fish, TAKE BONES WITH KNIFE. >>WIth the napkin, FOLD it once then leave it to the LEFT. After the meal, you OBTAIN music sheets for Caprice No. 24. EQUIP Caprice No. 24 and violin and speak to Cloe to PLAY Caprice No. 24. Michel's Memories Enter the Left room. Go back into Michel and Pierre's room. Examine Michel's bed and SLEEP ALREADY. Exit the room and enter the left room at the top. Speak with the shadow closest to the door. Exit the room and go back into the bedroom. Enter the practice room and speak to Pierre. Exit the room and go down into the living room. Examine the fireplace. Go to the bedroom. Exit the room and talk to Charlotte. Go to the Father's room and talk to him, then exit the room. Noir's bell <<For TRUE END>> Go into Mother's Room and examine the drawers for dirty doll. Go to Cloe's Room and PICK UP the doll on the ground near the fireplace for the second dirty doll. EQUIP the dirty dolls and MAKE THEM SIT on the sofa in Cloe's room to OBTAIN the bell. Find Noir and ATTACH the bell to him. Nocturne No. 20 Examine the shiny next to the save point for the second floor passageway key. Go to the 2F and open the door in between (2F passageway). Climb down the ladder to the left. Down the passageway and into the basement, enter the first door you see (upper left door). Examine the shiny to OBTAIN the first floor basement east storage key. EQUIP the quill and ink and answer the phone, saying you HAVE ONE READY and OBTAIN the numbers memo. Exit the room and enter the one to the right (1F Basement East Storage). PLAY the piano to match the melody indicated by the numbers memo. >>ANSWER: La Mi Re Do Do Ti Re Talk to the piano to let her know that you WANT TO BE LET OUT. >>ANSWERS: Fa; Time signature; Xylophone Talk to the piano again and tell her you KNOW IT. Answer the question correctly to unlock the door and OBTAIN first floor basement south storage room key. >>ANSWER: Inside this room; Outside the bookshelves; Bigger; The whole room is the score Exit the room and open the door towards the bottom (1F Basement South Storage Room). Go down and talk to the girl. CHASE SCENE: Run straight up and out of the room. Return into the room. In Michel's memories, go into the father's room, then leave the house. Exit through the door at the bottom and climb he ladder to go outside. Examine the papers next to the save point to OBTAIN music sheets for Nocturne No. 20. EQUIP Nocturne No. 20. and violin and speak to Cloe to PLAY Nocturne No. 20 and OBTAIN silver knife. Defeating the Curse In the garden, SEARCH AROUND the left bush and descend the stairs that appear. >>If Noir has a bell, you can speak with Noir to regain health. Talk to the skull next to the save point and give it what it wants to OBTAIN hidden room key. >>ANSWER: Cello- Rough sketch, Piano- Numbers memo, Housekeeper memo, Present hand Open the hidden room to the south. EQUIP the hammer and examine the piano to confront Cloe's curse. FIGHT: Run away from Alain (around the table) and check the piano with the hammer equipped. Do this 3 times. After victory, OBTAIN small hidden room key. EQUIP the silver knife and open the last door.
END: Bad-1 >> Don't equip the silver knife. OR Don't swing it down. Hug her. (Without protective charm) END: Bad-2 >> Don't swing it down. Push her away. END: Normal >> Swing it down. END: True >> Don't swing it down. Hug her.
bury
Game: bury
Developer: Hachisuka
Program: Wolf RPG Editor
Walkthrough by Natsukage >>>>>> below
The creator of this game did not want anyone translating it, so out of respect I will leave out links for English translations.
This game has a kind of gloomy and sad atmosphere, but the story is well made. I liked the nursery rhyme motif throughout the game and the flow of the game was pretty fluid and understandable. It's towards the end that things start to get ambiguous.
The ending you get will depend on your responses to the characters throughout the game. For the first ending, you must maintain a good relationship with your party members. The third ending occurs if you are rude.
Starting in the forest, make your way towards the right out of the forest and past the garden, then move down and enter the mansion.
Go through the bottom left door and keep moving left until you see a figure at the painting.
Return to the entrance. You may now talk to the statue to save. The cage lets you heal (limited heal).
Go into the right hall through the door and approach the creature twice to unlock the door above.
Inside the room, approach the blob and answer the riddle. Answer: cherry
Examine the cherry basket and take five.
Exit the room and approach the creature again.
Enter the top right room and hit the blue shoe.
Pick up the Tiny Round Boy in the corner and hit the shoe again and put him in.
Examine the shoe once more.
Go back to the entrance and enter the lower left hallway again.
Enter through the first door and catch the Tiny Girl running around. Strategy: Wait in one place mashing the interact button until she approaches you.
Back in the hallway, take the third door and hurt yourself on the ring of flowers.
Pick up the Red Book Key and enter the room at the end of the hall towards the north.
Examine the child on the bookshelf.
Go down and read the blue book and examine the footstool twice.
Push the stool to be directly in front of the child and obtain the Tiny Thin Boy.
Exit the room and pick up the Bundle of Herbs immediately outside.
In the room with the lips, approach the circle again to throw the herbs.
Pick up the Silver Spoon on the other side of the circle.
Enter into the first room where the Tiny Girl was and dig in the pie to obtain the Tiny Baby.
Return the children to the blue shoe to receive a Small Butter Pot in return.
In the room with the pie, open the door to the left, but leave after the encounter and return to the entrance.
With the boy in your party, return to the room with the ghosts.
Examine the ghosts and hand over the Butter Pot.
Return to the entrance and examine the pedestals blocking the staircase.
~Dialogue~ >>Let's look for someone else (-1) >>We'll try pulling together (+1)
Go through the upper left door and into the first door to talk to the cat and dog.
Enter the leftmost room but go in alone to talk to the girl in blue.
Examine the hat, then leave.
Enter the room where the ghosts were and remove the mirror to the left to get the Moon Mirror.
Enter the room with the lips and examine the large white rose towards the top.
In the room where the cherries were, examine the scissors in the wall and lift him up to get the Large Scissors.
Back in the room with the lips, cut the stalk for the White Rose.
~Dialogue~ >>No, they're dangerous (-1) >>Just be careful (+1)
Return to the girl and talk to her to give her the rose. Exit the room afterwards.
~Dialogue~ >>I hope we find my notebook (+1) >>Shouldn't we find your father? >>..... (-1)
Go back into the room and talk to the girl. Exit to tell the boy about it, then search the room alone.
Check the fireplace inside to find the Blue Leather Shoe.
Talk to the girl to return the shoe and exit the room.
Once the boy is gone, go back into the room and check the drawers to obtain the Cow Ornament.
Go into the room with the cat and dog and talk to the cat to give him the mirror and ornament.
Talk to the dog to get the Gold Key.
Go past the entrance into the right hall and enter the bottom room.
Enter the far right room and examine the box and the papers on the wall.
Carry each doll in its correct seat. Answer:
Check the box in the room again and pull the handle.
Exit the room and open the rightmost door.
Attempt to cross, but when the boy asks, reply Not particularly and go back.
Go to the entrance and talk to the girl.
Examine the fallen. Attempt to go up, but go back down when the lady there turns you away.
Go into each room in the lower left hallway.
Enter into the right hallway and keep walking until you hear footsteps.
Go back to the entrance and follow the man into the second, previously locked, room.
Once you exit, a woman with an axe will chase you. Run back into the room with the man.
Leave with the man and run towards the entrance when the woman chases you.
Try to leave the mansion.
~Dialogue~ >>...Nice to meet you (+1) >>What are YOU here for mister? >>Why are you wearing that?
With Lyell, you may now cross the hall were the boy was eating pie. Go through there and into the kitchen.
Lift up the pan, check the shelves, try to catch the ladybug, then have him catch it to obtain the Ladybug.
Back at the entrance, enter the lower left hall and the first room. Examine the spider web in the corner for the Big Spider.
Now go up the stairs at the entrance and go to the left.
Follow the feathers into the upper right hall. Then return back into the main hall.
~Dialogue~ >>What were you doing? (+1) >>I saw someone >>.......... (-1)
Go into the right hall and into the bottom room.
Check the book on top of the bookcase to the left for Little Beans(?).
Place the beans with the dolls. Answer:
Check the box to obtain the Clock Wind-Up Key.
Go into the left hallway and approach the thicket and stop.
Enter into the top room and talk to the blind man there.
Follow the mouse and go into the first room in the right hallway.
Examine the toilet and flush it.
Follow the mouse back into the left hallway and enter the bottom room.
Examine the shelf with the footprints and remove a book.
Check the clock and turn the clock key.
Examine and catch the Mouse.
Go back to the bathroom and examine the toilet.
Examine and obtain the Eyeballs wrapped in cloth.
Go down into the kitchen and check the detergent directly down.
Check the jug of water and wash the eyeballs for Clean eyeballs.
Go back to the blind man to try to give clean eyeballs.
Approach the thicket and talk to the blind man again, then exit the room.
Enter the middle room and pick up the Small Turnkey on the ground.
Go into the right hallway and take the door at the end.
Examine the music box in the corner and insert the turnkey.
Wait for the music to end before crossing. {Crossing prematurely can get you crushed by a giant pair of hands}
Enter the topmost room to the north and examine the closet three times.
~Dialogue~ >>Are you okay? >>I was worried! (+1) >>What happened?
Go back to the main hall, then through the right hallway and into the left room.
Examine the egg display twice. The second time, take the white egg and obtain the White Egg.
Take the egg to the main hall and examine the screen.
Examine the splattered egg for a Small Panel.
Enter into the middle room in the left hall check the center torso.
Arrange the letters to spell what the four mannequins represent. Answer: TREE
Examine the tree and reach for the fruit to get the Gold Fruit.
Go back to the main hall and examine the planter on the left side. Plant the gold fruit.
Examine the rainbow.
~Dialogue~ >>Of course (+1) >>...Probably (-1)
As Lyell, you are able to use the inhaler in your inventory to heal.
Exit the room and to the annex, through the right hallway.
Enter and read the notebooks in the second to top room and the bottom room.
Go back to the left hallway and into the lower left room.
Check the object beneath the bed and pull it.
Talk to the deer heads on the wall and try their game. Answer: farmer, cock, priest, man, maiden, cow, dog, cat, rat, malt
Walk away from the heads.
END3 bury the past would occur here.
Attempt to leave the room.
Check the fireplace to obtain the Floral Key.
Open the door on the lower left.
Examine everything in the room.
~Dialogue~ >>You're okay? (+1) >>Where's Lyell?
Go to the right hallway and enter the middle room where the feathers lead.
Go to the annex and the topmost room. Examine the ball of paper on the ground.
Hide in the fireplace.
Go to the right hallway and speak to the stuffed animal there.
Go through the kitchen, up the stairs into the annex, and into the topmost room. Check the closet.
Read the paper on the table, then leave the room.
Keep exiting each room.
Keep moving right through the hallway, then exit to the right.
Go to the garden and attempt to enter the forest.
Walk back toward the mansion.
Examine the ball of paper again and take the paper dolls.
Enter the room with the cage and examine the paper.
Go into the left hallway and try to last door until the creature comes.
Go back to the room where the cherry basket was and examine the table to get the Cherry Seeds.
Talk to the creature again upstairs and hand over the cherry seeds in order to get the Keyring.
Open the door with the keyring and descend all the way down the stairs.
Go to the left, up the stairs, and examine and obtain the Musty Notebook.
Read the notebook from the inventory.
*Leave through the top door to obtain END2 remain buried
Exit down and find all the lights throughout the house. (You will have to move the pedestal where the woman with the axe was)
Each page of the notebook will fill itself corresponding to the nursery rhyme.
Go to the topmost room in the annex and observe the (now lit) candle.
Take the stairs leading to the entrance.
Exit the mansion through the room where you obtained the notebook.
Walk down.
Walk into the forest and observe the hole.
END1 Bury
Re;member
Game: Re;member
Developer: Keespring
Program: RPG Maker VX
English Translation by Tosiaki7: http://tosiaki7.tumblr.com/post/88612298917/re-member-translation-finished
Walkthrough by Natsukage >>>>>> below
This game doesn't have many horror elements, and is more geared towards the plot. Towards the end of the game, there's a lot of dialogue, but unless you fulfill the conditions for the true end, you won't reach that part of the game. To see all endings, follow all the requirements for True End, and I will tell you where to save and what to do for the endings. {Note: these only occur in the second chapter}
Go into the house.
Go through the hall on the right end and enter the door at the end.
Examine the painting.
episode 1: The Beginning of the Nightmare
Check the left door.
Check the right door and enter the right door.
Move up the corridor until the beast appears.
CHASE: Run all the way up and take the door to the left. Then escape that room using the door in the top left. (Hold shift to run) >>Game Over if you get caught.
Go back and into the room where the beast came from.
Examine the key on the table -> Take it along. <Obtain key>
In the room with the two tables (during the chase scene), examine the drawers at the top to find a memo.
Take the stairs where Miu first appeared.
Enter the room on the far left.
Observe the books in the top right corner -> Look inside -> Take the notebook along. <Obtain notebook>
Exit the room.
In the room at the right end, open up the box using the key. <Obtain match>
Examine the candles -> Light it with the match.
Examine the pen with a feather ornament -> Make words stand out.
Return to Miu's room and check the top-left corner of the carpet, next to the squirrels. <Find living room key>
Exit the room and enter the room immediately down.
Pass through this room and the hall below to reach the storage room.
Check the boxes in the top left and enter the passcode (hint from the memo). <Obtain driver> 15
Examine the boxes.
Open the small box. <Obtain key>
Return to the living room and open the drawers in the top right corner with the key. <Obtain hammer>
Go back to the storage room.
Examine the small box -> Break it. <Obtain box pieces>
Examine the large box -> Break it.
Examine the large box again. -> Take it along. <Obtain large-ish box> >>Forcing it open will give you a Game Over.
Go back to the living room and examine the fireplace -> Light it with the match.
Examine the fireplace again -> Burn it.
Check the empty vase in the top right corner -> Take the flower vase along.
Examine the fireplace -> Put out the fire with water.
Check the fireplace -> Remove them. <Obtain main hall key>
Take the exit in the storage room to reach the main hall.
Check the entrance.
Take the door at the left end.
Enter in the first room and talk to the doll at the table.
Enter the kitchen at the top right of the room.
Talk to Miu.
Check the cabinet at the end of the room and take the bread. <Obtain ingredient>
Check the refrigerator and take the egg, lettuce, and ham. <Obtain ingredients>
Talk to Miu again -> Yes. <Obtain Miu's cooking>
Go back to the dining hall and talk to the doll <Receive santuary key>
Exit the room and take the door at the left end.
Travel up through the corridor and check the door on the left side.
Enter the door to the right.
Talk to the doll.
Go to the left of the altar and face up to observe the red rose stained glass window.
Exit the sanctuary and return to the left hall.
Enter the leftmost room.
Examine the mirror.
Examine the mirror again to observe the mirror fragment -> Take it along. <Obtain mirror fragment>
Leave the room and enter the next room to the right.
Examine the drawers at the top of the room to find tape => Take it along. <Obtain cellophane tape>
Return to the sanctuary.
Check the bookshelf in the bottom right corner.
Check wall at the bottom right corner.
Examine the bookshelf again -> Move it.
Attempt to enter the hidden passageway.
Examine one of the candles in the room -> Take them along.
Navigate through and find the folding ladder at the end -> Bring it along
To the left of the altar, observe the wall -> Put the ladder here.
Climb up the ladder and examine the rose -> Fill it in.
Examine the book -> Take it along. <Take the red book>
Examine the rose again.
Talk to the doll.
Read the book again. {Necessary for True End}
Attempt to leave the room.
CHASE: Run around the beast to exit the sanctuary. From there, run towards the entrance. >>Game Over if you get caught.
episode 2: Changing Scenery
Talk to Miu.
Talk to Miu at least 3 more times. {Some of the things she says may be repeated, but keep talking to learn more about Huyuaki also. An important detail revealed is that Huyuaki's hair is naturally blond.}
When you are finished talking -> About time to leave.
Exit the room and enter the opposite room on the other side of the stairs.
Enter the study, the only accessible door.
Examine the shelf in the top right corner of the room (shining).
Attempt to leave. >>Trying to force the door open with give you a Game Over
Examine the note on the table -> Try looking inside.
Examine all the shelves in the middle row and the blue book on the table to get the books and sort them in the right places (You have to stand in front of the correct bookshelf and access the book from your inventory). *Note: You cannot take a book out once you've placed it somewhere. Knowledge: Joy, Hatred, Enjoyment, Greed, Heart Tales: Sorrow, Anger, Love >>Sorting them wrong and then trying to leave will give you a Game Over
Attempt to leave again (but don't).
Read the paper on the table again. {Necessary for True End}
Leave the study and enter the room on the left.
Examine the piano (stand to the left of the stand).
Examine the papers on the ground.
Check the stand by the "violin" [it's really a cello >.>] -> Take it along.
Check the stand by the piano -> Take it along.
Go back to the study and check the shelf in the top left corner of the room -> To the Far Side of the Starry Sky.
Go back and check the piano.
Return to the study and check the shelf in the middle row on the right (shining).
Return to the performance room and check the piano again.
Eventually, End the performance.
Go to the study and read the memo on the right table. {Necessary for True End}
Go back to the entrance and enter the top door.
Go through the door on the right.
Be careful not to touch the string.
Navigate through the maze from the bottom, go all the way up and continue to the left. >>Touching the string will give you a Game Over
Once you hear a snipping noise, go back so you avoid the scissors until they pass by. >>Getting hit by the scissors will give you a Game Over
Continue down the route and check the table (shining) -> Take it along. <Obtain key>
Now navigate the maze on the right to reach the drawers in the top right corner -> Use key. <Obtain scissors> It is possible to walk through the strings now.
Go the the bottom right corner and examine the drawing on the table.
Leave the room and ascend the stairs directly to the left.
{Following the guide to see all endings, DO NOT examine the purple flower basket yet!}
Go all the way to the left for a cutscene.
Read the note on the table.
Examine the flowers to the left of the table.
From your item menu, use the notebook.
Examine the bottles above the flowers -> Take it along. <Obtain empty bottle>
Examine the bag near the save point -> Take a little along. <Obtain potting soil>
Examine the crate twice -> Take one along each time. <Obtain fertilizer (2)>
With all your supplies now, examine the withered plant in the lower left.
Check the now empty pot -> Replace the soil.
Check the pot again -> Plant the seed.
Talk to Miu to hand over the empty bottle.
Use the notebook on the plant -> Make it go forward.
Check the plant -> Apply fertilizer.
Use the notebook again -> Make it go forward.
Check the sprout -> It's fine as is. (Do nothing does nothing)
Use the notebook on it -> Make it go forward.
Check the plant -> Apply fertilizer.
Check the top of the plant -> Cut the shoots.
Use the notebook for the last time -> Make it go forward.
Observe the plant.
From here, DO NOT read the note on the table and leave this area and watch a cutscene.
Go back to the rooftop garden and SAVE.
BADEND1: Go to the entrance. >>The Wish That Did Not Reach
BADEND2: Examine the purple flower basket (forget-me-nots), then go to the entrance. >>The Distorted, Conveyed Feelings
TRUEROUTE: Examine the purple flower basket (forget-me-nots), read the note, and then go to the entrance.
episode 3: This World's Wish And Feelings and Thus.....
Try all the doors.
Go into the study and observe the blue glowing light in front of the bookshelf.
Go to the performance room and observe the blue glowing light by the piano.
Go to the dining hall and observe the red glowing light where the doll was.
Go into the sanctuary and observe the red glowing light to the right.
Leave the sanctuary and try the door to the left.
CHASE: Run to the entrance. >>Game Over if you get caught
Go back and through that door.
In the garden, observe the green light in the lower left corner and then the purple light above the table.
Go to the room where Miu rested and observe the red glowing light by the bed.
Go through the storage room on the first floor to the living room and observe the purple glowing light on the carpet.
Leave the room and go directly left; observe the purple glowing light on the rug.
Go to the room where the beast first appeared and observe the green glowing light there.
Follow the shadow to the left.
Backtrack and enter the door that was previously locked.
Read the papers on the table, then the book that falls.
Enter the room with the painting from the entrance side.
Examine the painting.
episode 4: Huyuaki
Walk up and observe the glowing lights in each area and proceed through the door at the top. 1 in the first, 3 in the next, 1 in the third, 3 in the fourth, 1 in the fifth, 3 in the sixth, 1 in the seventh, then 1 final one.
episode 5: Miu
[dialogue]
Last episode: End of the Dream
Go to the garden (he'll follow behind).
Return to the entrance and take the top door.
Continue all the way up.
Fin
+Finishing the game with the true end will create a "clear" file in the game folder which gives you access to a cute title screen.
Dear Red
Game: Dear Red
Developer: sanggameboy
Program: RPG Maker VX Ace
English Translation by Blurry Mind: http://rpgmaker.net/games/6540/
Walkthrough by Natsukage >>>>>> below
This game is really short and features 16 different "endings" or rather, 16 different ways to end the game. Well, the website above says 16, but I actually found 17... I've written out each way to get each different end below:
1. Knock - Truth - Break glass - END 2. Knock - Truth - (wait) - Break glass - END 3. Knock - Lie - "On a mission..." - (Examine chest upstairs) - Open - Lie - END 4. Knock - Lie - "On a mission..." - (Examine chest upstairs) - Open - Tell the truth - END 5. Knock - Lie - "Just taking a walk" - END 6. Knock - Lie - "I just moved here" - Continue lying - END 7. Knock - Lie - "I just moved here" - Tell the truth - END 8. Open - (wait) - Truth - END 9. Open - (wait) - Kill - END 10. Open - (stairs) - Go to the girl - (wait) - Truth - END 11. Open - (stairs) - Go to the girl - (wait) - Kill - END 12. Open - (stairs) - Go to the girl - Tell the truth - Stay still - END 13. Open - (stairs) - Go to the girl - Tell the truth - Try to untie the rope - Kill - END 14. Open - (stairs) - Go to the girl - Tell the truth - Try to untie the rope - Remain silent - Kill - END 15. Open - (stairs) - Go to the girl - Tell the truth - Try to untie the rope - Remain silent - Leave - END 16. Open - (stairs) - Go to the girl - Lie - END 17. Open - (stairs) - Kill the murderer - END
Hi all!
I'm pretty new to this, but since there are many RPG maker games that still lack adequate guides and walkthroughs in text form, I'll try to make some myself!
Game lineup: Fantasy Maiden's Odd Hideout Re;member bury Dear Red




