Hi! I have a problem with the "When it rains"-game. I can't see my character! Is it normal in this game? :0 Cuz it's quite hard to do anything if I can't see the character that I'm controling.
Try redownloading the game. If it doesn't work, see if changing your system locale to Japanese helps.
natsukage-san, thanks for always providing walkthrough! XD By the way, I have completed all the events on Ange' side (Fantasy Maiden' Odd Hide Out), but the option "I don't know" didn't appear on Bernd' side. Do you know what's the reason? Thanks :)
I just completed Fantasy Maiden's Odd Hideout, but now I'm a little disappointed as I expected there to be a Cynthia's side. Did I miss a secret during Ange's side? In the clock there is the note that mentions Ange's relationship with Bernd, Cynthia and "???". Was this just something they left in for no reason or is there a secret behind this?
If you haven’t noticed, I’m haven’t been very active lately because I’m currently on vacation in Singapore! My internet access is pretty limited, but when I do have it, I’ll try to answer any questions or download any games that might interest me ;)
Can i use your Walk through of Fantasy Maidens odd hideout to post it in a blog?ill credit you of course but i just wanted the permission. please reply me here
I'm just wondering if you have any plans for "Re;member"? It is quite the lovely game, but I see very few guides (or anything for that matter) on it.... Your guides are quite lovely, so if you happen to fancy the game, it would be wonderful if you chose to do a guide!
Hi! I'm an rpg translator and I'm about to finish the translation of little red riding hood's wolf, love the guide you made about the game and I was wondering if I could translate your guide (of course with credits) to put it in my tumblr for the release~ thanks <3
I'm having trouble getting the worst end in Bury, and I think I need all three to unlock the developer room? I've picked all the worst responses, so I don't know what I'm doing wrong.
Question about the Wizard of White Box. In order to get the red petals you said you had to go through a crack in a wall in the maze race scene. I have searched what seems to be everywhere during the timed maze and can't seem to figure out where the north west area is you mentioned. Any way to give more specific details or a screen shot or something? Thanks~
English Translation by Tosiaki7:
http://tosiaki7.tumblr.com/post/120125746727/wizard-of-white-box-translation
Walkthrough by Natsukage >>>>>> below
I really enjoyed this game and thought that the story was very well written. The game mechanics aren't too difficult but are still very engaging.
This game has probably made it as one of my favorites. I especially liked the music and the story.
-MARIA-
Talk to Ohaco.
Water the plants, then talk to Ohaco again.
Go outside.
Near the house (towards the bottom) walk through some trees to find fragment 1 in some flowers.
Proceed to the right down the path.
BAD END 1 "Forbidden to Go Outside": Step on any patch of sand.
After navigating through, examine the heap of dirt at the end.
Go back to the house and pick up the shovel outside.
Use the shovel to clear away the heap of dirt, and continue east.
Examine the big tree and think.
Obtain a long branch from the withered tree nearby.
Check the tree again and get fragment 2.
Proceed onwards.
Follow the footprints to the east and obtain fragment 3.
Pick some flowers at the flower patch.
CHASE: Run back to the house.
Examine the grave for fragment 4.
Peer down the well.
Pick up the small key near the table.
Examine the mirror.
Try watering the plants.
Step in front of emily.
Go to sleep.
After waking up, go into Ohaco's room.
Open the book using the key.
Check the bookcase multiple times.
Pick up fragment 5.
Approach the main entrance.
-OHACO-
RACE: Run back to the house within 20 sec.
BAD2 "Wizard Who Didn't Make It in Time": Fail to reach the house in time.
-YOHAN-
Speak to the villager towards the north near the clinic by the wooden house.
Speak to the villager by the washboard.
Speak to the villager to the left of the relaxation pool.
Enter clinic and speak to Yohan's father.
Go to the left, towards Yuan's house.
Check the papers to the left to obtain memo.
Talk to Ohaco.
Keep talking to Maria multiple times (until you give fragment 6). OR Talk to Ohaco for dinner.
Check on Ohaco to get the room key.
Enter Ohaco's room.
Examine the note in the corner. Use the memo to solve the dial. 52.
Go down the ladder.
Read all papers and books that are in the open.
Read the book that falls.
-MARIA-
Continue forwards.
Speak to the dark creature.
-YUAN-
Go into the forest.
Keep pressing on.
Check on Maria.
ED3 "What I Was Entrusted With": Not all fragments collected.
Enter the house.
Read the open book on the table.
Leave the house.
Move to the right.
RACE: Navigate through the maze within the time limit. As you are doing so, examine the crack in the northeast. Go through and pick a red flower (for ED1).
BAD3 "Hero Who Didn't Make It in Time": Fail to get through in time.
Continue onwards, dodging each shadow on the way.
Confront Maria.
ED2 "Inside the Box": Did not pick red flower.
Read the paper and go to the left.
Keep moving to the left.
Talk to Maria.
Examine and follow the red flower petals.
Examine Yuan.
English Translation by Tosiaki7:
http://tosiaki7.tumblr.com/post/119499999622/amayado-bus-stop
Walkthrough by Natsukage >>>>>> below
Stealing from a Grave
Check the fountain. Reach further.
Examine the bucket for a heart fragment.
Head north. (Don't cross the street bc the Walk signal isn't on)
Continue west.
Talk to the bully on the bench. Steal and bring it back.
Pick up the shiny (wooden board) on the bench.
Go down the sewers to the left.
Use the wooden board as a bridge.
Examine the shiny in the water for a heart fragment.
Go up the ladder at the end.
Examine the bucket by the well for a heart fragment.
Get the sotoba from the upper grave.
Return down the sewers.
CHASE: Run back to the bus stop, past the bully.
Continue to the east, then cross the road and go west.
Talk to the girl at the bus stop.
Continue west, then enter the house.
Haunted House
Enter the living room (straight forward).
Pick up the shiny (water bottle) on the table.
Go the the right and continue down the hall.
Read the paper on the table.
Go back to the living room go north into the kitchen.
Check the sink for a heart fragment.
Check the window. Shut the curtains.
Go back into the grandfather's room and check the fusuma.
CHASE: Run to the front door of the house.
Appeasing the Ghosts
Go into the living room.
Check the shelf. Take the key.
Use the bathroom key to open the door near the entrance.
Check the sink for a heart fragment.
Examine the bathtub.
Go upstairs and into the first room.
Use the phone by the bed. Hang up.
Go into the grandfather's room.
Check the drawers. Take the key.
Go back upstairs.
Use the bedroom key to get into the second room.
Turn on the fan.
Examine the shiny (back door key) on the ground.
Go into the kitchen.
Use the back door key and exit the house.
Keep moving west.
Move up past the railing and go right.
Go through the house and to the grave.
Return the sotoba to the grave.
School at Night
Go to the park and follow the sidewalk to the right.
At the school, go to the left and enter the first door.
Examine the paper on the table. Try reading it.
Go to the right side of the 1F and talk to the cat.
Enter 1-1.
There's a water bottle in the bottom left corner of the room.
Open the dial lock in the upper left corner to get the preparation room key. 1689.
Go up to the 2F and into the left hallway.
Kick the ball from the right side to knock away the chairs.
Enter the chemistry lab.
There's a water bottle on one of the tables.
Check the lower faucet on the top sink for a heart fragment.
Use the preparation room key to open the door at the top.
Examine the left side of the first shelf. Look in it carefully for a heart fragment.
Check the skeleton. You can read the tip on the wall before you leave.
CHASE: Keep running downwards, moving the furniture out of the way when necessary. Ignore the "Stop" that appears.
Try to leave the school.
Searching for Kobato
On 2F, check the right couch shiny for the library room key.
Continue into the right hallway.
Use the library room key to get in the library.
There's a water bottle on the front desk. Also check the book on said desk.
Check the third shelf on the right half of the second row of books.
Go up to the top of the library and check on the girl there.
Go to the chemistry lab and check the left side of the shelf in the top right corner. Take bandages.
Go into the preparation room and check the shelves on the left. Take the disinfectant solution.
Return to the library.
Use disinfectant solution to disinfect. Use bandages to wrap the wound.
Leave the library and talk to the cat.
Something that wasn't there before
Go to Classroom 1-1 and exit through the top.
Examine the stuffed bear.
Go to the 2F and walk down the left hallway, following the footprints until the cutscene.
Go back to the 2F and read the notes on the ground, then enter the girls bathroom.
Check the 2F Girls bathroom center faucet for a heart fragment.
Open the lids according to the note. Open Close Close Open.
Pick up the pickaxe on the way out.
Go into the 1F Girls bathroom.
Check the 1F Girls bathroom left faucet for a heart fragment.
Use the pickaxe on the last stall and talk to the girl inside.
Exit the bathroom.
"CHASE": Survive for 30 sec.
Investigation
Go upstairs to 2F.
Follow the mouse to the library.
Catch the mouse in the library to obtain someone's memo. (If he escapes to the reference room, re-enter the library to reset)
Read the memo and answer the question to open the reference room. Shizuku (librarian assistant).
In the reference room, read both papers on the table.
Go downstairs and head towards the principal's office.
CHASE: Run upstairs to the 2F Girls bathroom and hide in the closet until the monster leaves.
Go into the principal's office and take the key in the corner cabinet.
Use the PC room key to open the PC room right next door.
Check the PC with the chair pushed out in front of it.
Missing Portrait
Go up to the 3F.
Check the 3F Girls bathroom right faucet for a heart fragment.
Go into the right hallway and enter the music room.
There is a water bottle in the bottom left corner.
Examine the empty portrait space.
Check on the left locker on the 3F.
Attempt to go up to the roof.
Check the broken locker for a stone board.
Use the stone board on the gap in the stairwell.
Go up to the roof and approach the figure.
Stand on the special tile until something falls from the sky.
Pick up the shiny (art room key).
Use the art room key to open up the art room.
Observe the blank canvas.
Pick up the red paint.
Use the red paint on the canvas.
Pick up the shiny (Handel's portrait) on the table.
Leave the room but follow the footprints into the next room.
Talk to the teacher and answer all questions correctly.
> Floor 3. Suzunari. Twenty years ago. Handel. Bully A.
Leave the classroom and head towards the music room.
Walk up the music hallway.
Tell the spirit, I really hate you!
Go into the music room through the top door.
Use Handel's portrait on the empty portrait space.
Examine the hole in the floor.
Sewage
Check the bottom center wall. Push rock out of way.
Examine the hole. Go through it.
When you hear the hawk, return to the room.
Examine the lever. Push the lever.
CHASE: Go back down and run to the right intersection.
Read the papers on the right.
Examine the papers on the left. Try searching a little more. Get the small key.
Use the small key on the locked book on the bookshelf.
Answer, Kobato-chan?
Saving Chitose
As Akane, exit the room. There is a shiny (heart fragment) on the opposite side.
Go all the way down. Move the balls so that each one rests on a yellow tile.
With the two bottom rooms, make both sides identical.
LEFT: Smash the bottle. Pick up the blanket. Open the box. Examine the left wall and complete the puzzle.
RIGHT: Push the chair. Place someone's memo on the table. Place blanket on the futon. Eat the fish.
Move to the right and examine the crack.
Pick up the hammer and use it on the crack.
Enter the hole and move up.
BATTLE: Watch Kobato's pattern to time when to use the lever. (You have 3 "lives")
Return to the room and read the open book.
Go up the ladder, and then walk down the road.
Use the first aid kit on Chitose.
CHASE: Run down the road and into the forest: Follow the way the golden flower is pointing. Run left past the bus stop, through the house, and to the west.
Finale
Talk to Kobato and Akane on the left and right branches, then continue ahead.
Back in the real world, continue moving west.
Talk to Kobato.
ENDINGS:
Less than 8 Heart Fragments -> Bad End "Eternal Loneliness"
"is not all alone" -> True End "A Form of Happiness"
"is my precious friend" -> Happy End "Living Together"
+Get all 12 heart fragments at the True End for an afterward
Official Website:
http://soyasushi.vnovel.com/completed-projects-2/dear-mariko
Walkthrough by Natsukage >>>>>> below
This game is rather short, only taking place on two maps. However, I found the story to be very well made, despite the short gameplay, especially after getting the true ending.
Normal Ending:
Try to open the bottom door.
Search the plant for the key.
Enter the room.
Read the letter.
Exit the house.
Bad Ending:
After reading the letter, stay in the house for around 1 min 30 sec (I timed this) and trigger the event in front of the door.
Have the 20 sec. timer reach zero OR hide in the closet OR hide in the bathroom unarmed.
True Ending:
After the timer starts, grab the kitchen knives from the cupboard.
Hide in the bathroom.
Painted Heart would be a good one for a walkthrough! c: Maybe even a walkthough for 1BitHeart as well? 1BitHeart is certainly more simple of the two, but Painted Heart is such a lovely game u0u!! Although... Sadly, I ran into weird technical issues and the game crashes... ;; So I never actually got to finish it, but it was a wonderful game from what I had played!