12/17/2025
Spent today and yesterday reworking the way the PartyMember and InventoryItem classes worked out so they could be more straightforward and self-contained...which, naturally led to many, many bugs... but they're much more concise! And I and think I really understand how to make and use custom resources now
Today was mostly debugging the issues that arose from such major changes, but I did start work on the status effect system (as displayed here in battle). I'll probably get to work on the spell system soon, as the logic is probably just a combination of how statuses and items already work

















