"was" always saying that.
ough
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"was" always saying that.
ough
🕴🐖🕴
flanking my hog
man it's crazy that you gotta love and respect yourself before you can truly let people connect with you and have healthy relationships so that you can accept that they genuinely like you et al but also to be a whole healthy person in the first place you have to have genuine human connection because no man is an island but also no-one can save you or fix your problems or mindset except yourself but also it's okay to admit you need help and get it from others but also all of these things are true at the same time. anyway i'm gonna go make mac and fucking cheese
they call me the antibiotic because this penis illin
they call it crumblr because of all the crumbs
so we used to call the metal mercury 'quicksilver' but i think we should actually keep calling it mercury and rename the PLANET mercury to 'quicksilver' instead
the Unity thing is fucked up in so many ways that other people who are smarter than me have covered in terms of, like, economics and game studios and stuff, but one thing I find particularly sad about it is that Unity was THE indie game engine for so long, not just 'big' indies that went mainstream, but specifically the engine people who wanted to get into gamedev immediately gravitated to, at least in the post-Flash era when I grew up
"back in the day" people wouldn't DREAM of trying something as fancy as Unreal and no-one had heard of Godot or anything like that, so unless you were somehow a Flash throwback or maybe an RPG-Maker fiend (both niche in their own ways), you jumped on Unity and cobbled together whatever your heart desired as best as you could with nothing but spit and a dream
there were a million tutorials for every little thing, or it felt like that anyway, and this depth and breadth of community support and such just created a feedback loop which continued to solidify it as the engine of choice for people starting out in gamedev, many of whom went on to bigger and better things yet often still using Unity all the way (because learning a new engine sucks), and even those who stopped there had still made something and put it out in the world, you know?
I just feel bad that there might not be anything left to fill the niche for those who come next, right? Like so many things on the modern internet, it seems (and more and more so every day). What, is Roblox going to continue to subsume all of kids' creativity, even more than already (and would that maybe be a good thing...? Probably not...) Unreal exists, sure, but Epic doesn't have the best track record either, and it still feels like it has that shiny pro veneer that makes it less approachable. I suppose the best we can hope for is one of the smaller, more ethical, and probably currently/eventually BETTER engines stepping up and getting that now-lost cultural force behind it like Unity once had
wow, she's just like me fr