i think if you’re doing mirabelle’s rpg. you have to put isat right in the middle. i think it should go like… she goes through vaugarde collecting the orbs and noticing all these mysteries about her companions and mourning all the frozen towns, and she wants to get to know her friends better, and figure out what’s bothering them and help with it, and go do fun touristy things with them, etc etc, but they have a country to save. there’s no time, and everything is frozen. if that wasn’t the case, they wouldn’t even be traveling together at all! and the whole time mirabelle’s struggling with anxiety and imposter syndrome and the weight of being The Savior. she has to fix things but she can’t, she wants to help her friends but she can’t, she has to change but she doesn’t want to. she’s getting a bad grade in rpg protagonist!!!
but then we hit isat. and you expect it to be the culmination of mirabelle’s arc, but she’s not ready for that yet, just like she’s felt unprepared and unworthy all game, stuck in this role, under the weight of everyone’s expectations — of course doing the thing everyone wants her to do can’t be mirabelle’s defining moment, no matter how much she also believes in the importance of the quest. when she vanquishes the king, it doesn’t actually fix any of her personal problems. it wasn’t even really about her.
instead, the focus of this event is on siffrin, since it turns out the unchanging king was his foil all along, not mirabelle’s. mysteries are answered about both siffrin and the king, but more importantly — this is the turning point for everyone. the result of the most seemingly-stand-offish character’s arc is the key to making progress in everyone else’s: the party admits they care about each other and decides to keep traveling together.
the second half of the game, then, is going backwards through vaugarde, visiting all the same places again. and now that they’re not on their blessed quest in the name of change, they DO have time and they ARE all officially friends. everyone gets a little arc, echoing the five orbs, starting with isat as siffrin’s. they’re still clearing out sadnesses — and there’s some really strong ones as everyone takes stock of how much time has passed and how much damage has been done — but they don’t respawn anymore. people are starting to recover! and instead of dungeon puzzles, there’s fetch quests and mini games as the party helps vaugarde rebuild. a lot of the quests relate to things they saw while frozen, a bunch of mysteries and tragedies that they can finally DO something about. and in the same way, the family can finally get closer and talk about important things and meet each other’s friends/family and share their interests etc etc, all these old mysteries and maybe-some-days getting resolved!
and then, finally. mirabelle has been doing work that she CHOSE, helping vaugarde rebuild. and sometimes people use the opportunity to rebuild differently, but sometimes people just want the same familiar things back, and that’s not actually bad, it’s nothing like being frozen. you can keep living in the same house but making new memories, fixing things as needed, both different and the same. and mirabelle realizes that she doesn’t need to change. she realizes she has changed, and she will keep changing, but she can stay the same the whole time too. she doesn’t need to be what people expect, not the perfect housemaiden or the rpg protagonist savior. she can just strive to be the best version of herself!!
and that’s the end of the game, bc mirabelle isn’t trying to figure out how to do everything right to win the game anymore. she’s just living ^^










