The completed SketchUp Model of the site. I can now start a spatial intervention within the digital model.
seen from Brazil
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seen from United States

seen from United States
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seen from United States

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seen from Brazil

seen from Malaysia
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The completed SketchUp Model of the site. I can now start a spatial intervention within the digital model.
“The arrival becomes less important than the journey, for we get lost in the slow adventure.” Plummer, The Experience of Architecture
“…while in most types of architecture a path is simply an element that leads to other places, in a maze or labyrinth the path is the architecture.” Tartarella, Labyrinths & Mazes A Journey through Art; Architecture and Landscapes
I’m interested in incorporating ideas of the Labyrinth into my design. Creating a space that encourages exploration and interaction. In Gijs Van Vaerenbergh with Bollinger + Grohmann’s Labyrinth, shapes have been cut into the structure allowing “visitors to view the different parts of the labyrinth, intuit its progress, imagine the structure as a whole.” The design varies in composition depending on your perspective.
I want to have a two aspects to the interior of this project, including a space to explore and interact, and a space to watch the films. This watching space will provide a unique perspective of the films, together creating an even greater montage of Upper Hutt. The site, however, isn’t large enough to install a complex labyrinth that people could get lost in. My project seeks to encourage exploration, not confusion.
LABYRINTH, Jan Krticka, Moravia, Czech Republic, 2001 (p94) “To create a distinct area within a larger and potentially overwhelming environment. The labyrinth almost seems hidden in the forest, but the artist managed to create a clearly defined space with his walls of leaves that are held together with nylon thread and anchored to tress standing varying distances apart from each other.” “Labyrinth is based on a binary concept. The grid, the orderly element, represents monotony-things remaining the same yet generating confusion. Set within this grid, the labyrinth creates distance and acts as a specific and defining element. It establishes a closed space within an open space, an inside and outside, and delineates the private from the public.”
120 DOORS PAVILION, Mauricio Pezo and Sofia von Ellrichshausen, Concepcion, Chile, 2003 (p116) “...a single structure made of steel tubes and 120 standard-size wooden doors. The layout was organised around five concentric paths that led to a central room. The doors formed the perimeters, which served as borders and barriers that blocked or at least hindered progress along the path toward the innermost portion of the labyrinth.”
MEETING SLIDES, Carsten Holler, Billie Tsien, and Todd Williams, Kemi, Finland, 2004 (p178) “At first glance, Meeting Slides is just a carved snow platform, but the sculpture actually comprises a number of labyrinthine ramps that visitors can slide down to a central space.” “The use of light made the sculpture stand out from the monotonous Finnish winter landscape, indicating that there was more to be seen here than just an infinite field of snow-a specific site begging for exploration.”
LABYRINTH, Gijs Van Vaerenbergh with Bollinger + Grohmann, Genk, Belgium, 2015 (p166) “It is designed as a rectangular grid from which simple solid shapes-a sphere, a cylinder, and a cone-have been carved out, resulting in a dynamic and varied composition.” “The maze intersects with spheres in four different spots, creating two covered spaces and two open plazas as places for play.” “...the removal of volume works as ‘framing.’ It allows visitors to view the different parts of the labyrinth, intuit its progress, imagine the structure as a whole, and see it from different angles. These ‘cuts’ make the path less mysterious and increase the methods for experiencing and moving through the space.” “...they open new perspectives and new opportunities to move through the space. As a result, traveling through the labyrinth is an atypically dynamic and active experience.”
Labyrinths & Mazes A Journey through Art; Architecture and Landscapes Francesca Tatarella
“...while in most types of architecture a path is simply an element that leads to other places, in a maze or labyrinth the path is the architecture.” (p13)
“Solvitur ambulando (It is solved by walking). St Augustine said... In order to get to know a maze, you must follow it, enter it, get lost in it, and make your way out again.” (p13)
“These Renaissance mazes... generally are multicursal; They have multiple paths that encourage users to meander along different routes, representing a mans freedom of choice and freedom from religious duty and symbolizing the era’s open attitude toward pleasure, which was no longer considered a sin.” (p14)
“The modern Labyrinth instills a sense of confusion or even coercion generated by paths that demand to be followed.” (p15)
“...only through action, through walking, can we identify the solutions to our problem and emerge victorious over the obstacles in our paths.” (p17)
Framing aspects of the shot rather than the entire shot.
For the user-created videos, there needs to be a sound element to create an atmosphere within the space. This will not be an interactive element. If there were multiple audio tracks playing over one another it would create a chaotic atmosphere and therefore an unpleasant experience.
I want to create an audio track to go over all of the narratives, through recording audio from Upper Hutt.
Week 4 crit
How do you imagine people making their own film?
Size/Scale of screens.
More site specific - explorations of space with screens. Keep certain elements of the space but change slightly?
More grounded design
Where is spatial rigour?
To cinema = reference e.g seating etc
How does the design challenge the cinema?
Through the narratives that I’ve collected thus far, I have started to create an archive of footage for the installation. This map represents the locations where narratives have taken place throughout Upper Hutt and will serve as a great start to building and organising my archival footage.
I found, after creating my first animation within my space, that the screens needed to have a lot more thought behind them. The films that people will create will represent their interpretation of home and should therefore be large enough to engross and embody the viewer in the space represented in the film.