presenting a new little social series i call "behind the clip."
"sam says 3: don't flinch" was our third time doing a "don't flinch," and needed to build on the other two times (my screaming; little me's popping out of podiums).
i had originally wanted a dummy me to fall from the ceiling, but thought that was too ambitious, so instead pitched to ash that me "snakes in a can" should launch at our players from the sidelines.
as it turns out, snakes from a can don't launch very far.
i then pitched ash plan A as plan B, and ash thought it was very achievable.
the final rig is merely a cloth bundle and rope, triggered from backstage. it looked lighting-related.
ash's cue was my "moving right along," which is why i say it so loudly.
in the edit, we collapsed down vic, jacob, and lou's lines to be rapidfire, when the truth is we spend a full minute recovering from this.
it is one of a handful of game changer moments when i've wondered if i've really gone too far -- and one of my favorites in the series.















