Lagrange Point (Konami - NES - 1991)
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Lagrange Point (Konami - NES - 1991)
by luke oram
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Do you love the intimate relationship between a mech and its pilot? Do you love quick, punchy, high emotion roleplay? Do you love the deep eroticism of being with someone while they bleed out?
If you answered yes to any of these questions then I have the 2 player ttrpg for you!
Goodbye, World </3 is a game of lasts words between a dying mech and its pilot. One player will play the dying mech and the other will play its pilot. The pilot speaks over voice chat while the mech may only type. The mech only has a limited number of messages they can send before they "bleed out" and the game ends.
The whole game fits on 2 sides of a4 folded in half and each playthrough gives a short but really impactful death scene. It has made multiple of my playtesters cry.
So if this sounds like your thing, check it out on itch here!
GM: you search the crew logs and find the most recent entry Pilot: are they dated? Soldier: no they're pretty modern *the GM sighs*
Wrath & Glory Core Rules Roleplaying Game PDF on DTRPG *
Affiliated link OBS/DTRPG
Final Fantasy VIII Review
(A serious review this time, without spoilers.)
Year: 1999
Original Platform: PlayStation One
Also available on: PC, PlayStation Store
Version I Played: PlayStation One
Synopsis:
Squall Leonhart is a new recruit of SeeD, a mercenary team protecting the world. Rinoa is a resistance fighter against the Republic of Galbadia, led by the Sorceress Edea who is suddenly hellbent on conquering the neighboring nations. Squall and his team attempt to assassinate Edea, but the mission goes awry.
Gameplay:
Final Fantasy VIII throws nearly every previous battle system out of the window. It’s nearly as radical as Final Fantasy II’s battle system. Enemies around the world map average their levels according to your average level among your characters. You only need 1,000 EXP (experience points) to rise to each level, unlike the other games where the EXP needed rises after each level. But that doesn’t mean your character levels up all their stats – that all depends on the summons, known in this game as Guardian Forces.
Unlike other games, summons are crucial to the gameplay, despite not being crucial to the story itself. The Junction System has you “junction” each character with a GF, allowing you to assign different battle commands (Item, Draw, Magic, GF, etc). If you don’t assign a character a GF, all they can do in battle is “Attack.”
That gets super annoying when you’re moving around GFs between characters a lot but you forget to assign that one character a summon right before a major boss battle, so then they can’t do shit.
The drawing system is my favorite aspect of Final Fantasy VIII’s gameplay. Instead of harnessing magic by a points system (such as MP), you draw magic from enemies. Magic is only limited by the number of spells. For example, you fight an enemy and draw 5 Curas from them. You now have 5 Cura spells. You can hold up to 99 of any spell. You don’t have to worry about ethers or running out of MP. I guess it’s an incentive to battle enemies, as they are resources for magic.
But the way the GFs work annoy me the most. You to call upon GFs at any time in any battle for an infinite number of times. This doesn’t give you any incentive to even try battling. If something annoyed me, I just said, “Fuck it” and spammed GFs. Not only that, but you have to sit through the short cinematic sequence of your summon every time you call them. I must have viewed Shiva’s summoning sequence ten-thousand fucking times before finishing the game. This makes battling feel repetitive, tedious, and unenjoyable. Battling was a chore.
The Junction System overall is so complicated that you have to go through a tutorial within the first twenty minutes of the game. It’s aggravating enough already to sit through Quistis going, “Blah, blah. blah” but it’s actually super important because if you don’t pay attention then this game will be tedious.
The final battle though? That shit was epic. Hard. But epic. One of the best final battles.
Graphics:
This game took a different route in giving realistic proportions to its characters. While that’s a cool idea on paper, the overall effect is. . .boring? Almost every other Final Fantasy game has a cast of very distinct characters, like various species, age groups, or wildly different clothing. To suddenly play a Final Fantasy game with what looks like real people – like Bob, Joe and Jill – seems drab. Selphie by far has been the least interesting character to me. When your characters look and feel like NPCs, it’s hard to become invested in them.
I wasn’t a fan of many of the backdrops because for whatever reason I had trouble discerning some doors. I couldn’t tell what I was looking at in the background sometimes, like if there was a switch or button that I had to press.
The cinematics are great though – some of the best in the series. It has the most memorable opening sequence of any game – the duel between Squall and his rival Seifer. The cinematics were a MAJOR step up from Final Fantasy VII.
Story:
Oh hey, so here’s a serious, non-spoiler, non-inflammatory review of Final Fantasy VIII.
Put this story side-by-side with Final Fantasy VII and you can see how they carried on the inspirations. Once again, the story is set in a more modern setting with cars, trains, etc. Squall is Cloud. Rinoa is Aerith. Etc., etc.
Squall Leonhart is the epitome of angst. You will spend the entire game rolling your eyes at Squall’s angsty introspective thoughts about the situations he’s in and people around him. Squall is essentially a bad version of Cloud Strife from Final Fantasy VII. Take Cloud but only take his cool design and angsty responses. That’s Squall Leonhart. Squall literally has no interesting qualities about him other than his physical design. He can rock that jacket and that scar on his face. Squall’s “romance” with Rinoa Heartilly is also a cardboard copy of Cloud and Aerith’s romance. Squall meets Rinoa by a chance meeting at a military ball. She serves as the optimistic, lively counterweight to Squall’s stoicism. But there’s hardly any depth other than Squall finding her pretty and Rinoa thinking he’s cute and handsome.
The cast of characters is bland, to say the least. They are composed of other students (Quistis being an instructor though) at Balamb Garden (except Irvine, who is a student of another Garden). They look boring. Their introductions are boring. Balamb Garden sounds like a cool idea – a mercenary school – except it plays off more like a poorly written high school anime drama, which is lame. At one point, Squall’s friends – Zell, Selphie, Irvine and Quistis – all try to conspire to get him to talk to Rinoa. You actually have to play through that of the plot and watch it unfold. But Squall tries to understand Rinoa’s upbeat attitude with lots of question marks in his thought bubbles and mumbling, “Whatever”. It’s jarring to sit through four discs of this over and over.
The plot is a butchered mess. After Disc 1 is when the plot gets strange like a fever dream. Plot twists happen left and right after Disc 1 without any rhyme or reason. Very little is explained and many twists are too convenient. Seifer is introduced as Squall’s rival and Rinoa’s original love interest, but then he inexplicably turns evil. In no dialogue or plot points do we ever learn why Seifer switches sides. None at all.
There’s a particular interesting fan theory that actually makes infinitely more sense than the story that Square gave us. Here’s a hot tip – when fan theories start making perfect sense, you probably didn’t write a good story.
The best part of Final Fantasy VIII is actually Laguna Loire. Throughout the story, Squall and his friends pass out for mysterious reasons and you are introduced to Laguna Loire and his two buddies, Ward and Kiros (who are reminiscent of Biggs and Wedge from Final Fantasy VII). They partake in events set in the past. Laguna Loire hearkens back to the pre-Final Fantasy VII heroes – heroes like Bartz and Locke. He’s funny and charming. I wish the game was about him and his friends instead of angsty Squall and his cardboard friends.
So, for four discs you play through these parallel plots and then they merge by the end. The payoff isn’t so amazing. I expected something better. Time travel is involved, albeit in a way that doesn’t make sense. Time compression! The ability to compress time into a singularity because . . . because why again? I guess you don’t have to wait for the next season of Game of Thrones anymore. Is that what that means?
Other notes I want to mention – Balamb Garden is an awful, clunky airship and the world map is the least interesting world map in the entire series. The only remotely interesting place is Fisherman’s Horizon.
Final Fantasy VIII’s story is the second most radical departure from the series, the first being Final Fantasy X, which I will get to later. However, Final Fantasy VII lacks any meaningful depth or existential crisis for its main character to explore. There’s no grand critique on the meaning or life or anything like that. There’s one slight existential question that Rinoa faces near the end but it’s practically nothing. I admire what they tried to do but it fell flat on its face. It’s dull and insipid with its characters and the plot doesn’t steer in a clear direction.
Overall, I admire what they were trying to do by adding time travel to the story. But it became such a warbled mess that it failed to deliver. They took all the cool parts of Final Fantasy VII but didn’t bother to give them depth.
Music:
The music is the biggest highlight of Final Fantasy VIII. Laguna Loire’s battle theme is sexy as hell. It made me so sad to return to Squall’s timeline, because I wouldn’t get to hear that music again for a while. The world map theme irritated me. It has a jingle that didn’t jive well with wandering around. It probably also didn’t help that the world map is dull to run around in.
The game’s theme, Liberi Fatali, is damn epic. Liberi Fatali does have actual lyrics but the famous lines “Fithos lusec wecos vinosec” is actually nonsense. Maybe that nonsense reflects the nonsense that is the actual story. It would have been nice if they had actually incorporated those words into the story somehow, like some magic spell like “abracadabra”.
The love theme is Eyes on Me, performed by Faye Wong. It’s the first time that Uematsu composed a pop song for a Final Fantasy game. Its lyrics are nice and of course fitting for the love story. I like hearing it.
There are no other character themes in this score. The focus was all on Squall and Rinoa having their silly angsty romance.
The final boss theme is actually one of my favorites. It starts out eerie with the chorus singing “Fithos lusec wecos vinosec” but in this drawn out, ghost-like manner. Then the music picks up sounding like a typical Final Fantasy battle theme, then goes crazy from there on out.
Notable Score:
Liberi Fatali.
Verdict:
My least favorite Final Fantasy game. I would place it right at the bottom tier. The story is absolute gibberish. The gameplay could be fun once you wrap your head around it, which I didn’t and so it was a pain in the ass for me. Finding all the Guardian Forces can be fun. Laguna Loire is the best part of the story, and that’s really it. At the end of the day, probably put this one off until you play the better, more important Final Fantasy games. You are not missing anything if you never play this game.
Direct Sequel?
No.
Keep it that way.
Night City, sourcebook for Cyberpunk 2020, Doug Anderson cover, R Talsorian Games, 1991