Unfortunately, the release of the sclera accessory is delayed because I have a problem that I can't solve.
I worked for a texture that would suit me, and at first I checked how it looks only in Bodyshop, where it looked good, and then I checked how it looks in the game, and it disappointed me.
The screenshots show how smooth the gradients and transparency of the texture look in BS and CAS, and how rough it is in the game.
I tried SimStandardMaterial, StandardMaterial and SimSkin, AlphaRefValue 0/127/255, AlphaMultiplier 0/1 — but all in vain.
It seems that shaders in CAS and the game work according to different rules. I have already encountered the consequences of this when I wanted to make an accessory with transparency, an animated texture and several groups. Then the object also looked good in CAS and bad in the game.
If you have any ideas on how to solve the problem without redoing the textures, please share.