My latest character has flippers for feet, so 'movement' has been a bit of an issue. However this has added a lot of fun dynamics to the game, creative thinking...and near death experiences.
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My latest character has flippers for feet, so 'movement' has been a bit of an issue. However this has added a lot of fun dynamics to the game, creative thinking...and near death experiences.
Look what I found. Some animation I did on Spirit: Stallion of the Cimarron. Found a whole box of my scenes (and some other animators too).
My kids told me a story about these people who live in the yard and watch them...a small part of me wishes it was true...and another part gets the heebie-jeebies.
I've been busy painting today. This one's from a personal project I'm working on.
Don’t know what to draw? Well draw some cubes.
The knowledge you get from mastering basic perspective will help all your future drawings. It helps make characters feel real, structure and helps you lock down features.
Master drawing a cube in perspective and you can draw anything!
I know everyone talks about the 12 principles of animation but what’s more important when doing an animation exercise is how to tell a story through a character.
Story is king and if your character isn’t helping it progress, not even the sleekest animation matters.
Don’t think about animation excercise as “ACTIONS” but “CHARACTER PERFORMANCES”.
As an animator I’m always trying to find a way to put life into my poses. It doesn’t matter if it’s 2d, 3d, a character running, or even standing still. Some how I need to make the pose feel like it’s alive.
I’ve found over the years if I just shift a characters weight towards one foot I can make a dull pose into an active pose.
When painting, animating or drawing folds I think of what type of fold it is; Spiral, Zig Zag, Half-Lock, Pipe or Drapery. They all have unique attributes and can often be found in specific locations.