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Mods:
EM messy layered hair / no dirt buildup / Multiplayer Armour
Quand t’es un voisin malsain.
I tried to make a proper female version of yesterday’s experiment, mostly to see how closely the options could be matched between genders. No hair option is shared and the cheeks, cheek bones, jaws and eye shapes react differently to the slider. So the result is a “kind of maybe?”. Then I begun toying with the idea of making twins, one on each account. Then I’ll dual box them! Wait, that doesn’t work with a non-tab-target game... Anyway, I tried making a twin for Tiao Rui. And that’s how the second comparison image is explained
Lets Look At The Assassin's Creed Victory Screenshots:
The rooftops are nearly identical to the ones in Paris, meaning resources will (more than likely) be reused in a similar fashion as was done in AC:II-Revelation and AC:III-Black Flag/Rogue.
Horse drawn Carriages and (hopefully) Buggies!
Check out that bad-ass Assassin's emblem on his back!
Three words: Buckles, Fasteners, Leather.
His robes bare a striking resemblance to Edward Kenway's robes, especially on the shoulders and tails.
Throwing knives are back! (...I hope)
Experience points return, along with a Exp. bar (or cooldown meter perhaps having a similar function to how Eagle Vision worked in Unity?)
Ability to change outfit? Possibly with a similar function to the Disguises in AC: Liberation or the ability in Unity?
Rail cars / Trains! What interactions will we have with them? Is it a mode of fast-travel?
In-game time will be displayed with a "real-time" presentation?
Detailed mini-map and new health system.
What is wrong with this lady's face?
Grappling hook with sweet Assassin's Emblem on it. Similar combat function to the rope dart?
This is going to make a great headline.
Dynamic and interior lighting returns, and still looks great.
Advertisement, common with the time period, are everywhere!
All of these Sreenshots come from Kotaku, and you can check them out HERE.